Stein C, Hellmuth C, Conty Estevez A, Lecocq P and Gritz L. Spear: Across the Streaming Multiprocessors: Porting a Production Renderer to the GPU. Proceedings of the 2024 Digital Production Symposium. (1-9).
Wei X, Pu G, Huo Y, Bao H and Wang R.
(2024). Refined tri-directional path tracing with generated light portal. The Visual Computer: International Journal of Computer Graphics. 40:7. (5079-5089). Online publication date: 1-Jul-2024.
Kulla C, Conty A, Stein C and Gritz L.
(2018). Sony Pictures Imageworks Arnold. ACM Transactions on Graphics. 37:3. (1-18). Online publication date: 30-Jun-2018.
Otsu H, Kinuwaki S and Hachisuka T.
(2018). Supervised Learning of How to Blend Light Transport Simulations. Monte Carlo and Quasi-Monte Carlo Methods. 10.1007/978-3-319-91436-7_23. (409-427).
Kaplanyan A, Hill S, Patney A and Lefohn A. Filtering distributions of normals for shading antialiasing. Proceedings of High Performance Graphics. (151-162).
Li T, Lehtinen J, Ramamoorthi R, Jakob W and Durand F.
(2015). Anisotropic Gaussian mutations for metropolis light transport through Hessian-Hamiltonian dynamics. ACM Transactions on Graphics. 34:6. (1-13). Online publication date: 4-Nov-2015.