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  • Nijdam E. (2021). Sami-digital storytelling: Survivance and revitalization in Indigenous digital games. New Media & Society. 10.1177/14614448211038902. 25:11. (3093-3116). Online publication date: 1-Nov-2023.

    https://journals.sagepub.com/doi/10.1177/14614448211038902

  • Fasy B, Hancock S, Komlos B, Kristiansen B, Micka S and Theobold A. Bring the Page to Life: Engaging Rural Students in Computer Science Using Alice. Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education. (110-116).

    https://doi.org/10.1145/3341525.3387367

  • Searle K and Kafai Y. Boys' Needlework. Proceedings of the eleventh annual International Conference on International Computing Education Research. (31-39).

    https://doi.org/10.1145/2787622.2787724

  • Searle K and Kafai Y. Culturally Responsive Making with American Indian Girls. Proceedings of the Third Conference on GenderIT. (9-16).

    https://doi.org/10.1145/2807565.2807707

  • Kafai Y, Searle K, Martinez C and Brayboy B. Ethnocomputing with electronic textiles. Proceedings of the 45th ACM technical symposium on Computer science education. (241-246).

    https://doi.org/10.1145/2538862.2538903