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  • Jafarkhani F, Barani F, Nawaser K, Rashidi H and Gharleghi B. (2024). Factors affecting the aesthetic experiences in educational games: A qualitative investigation. Journal of Economy and Technology. 10.1016/j.ject.2024.07.002. 2. (200-207). Online publication date: 1-Nov-2024.

    https://linkinghub.elsevier.com/retrieve/pii/S2949948824000301

  • Gorman G and Linehan C. Assessing the Comprehensiveness of the Co-operative Performance Metric: A Mixed-Method Analysis Using Portal 2. HCI in Games. (22-39).

    https://doi.org/10.1007/978-3-031-05637-6_2

  • Eriksson E, Baykal G, Torgersson O and Bjork S. The CoCe Design Space. Proceedings of the 2021 ACM Designing Interactive Systems Conference. (718-733).

    https://doi.org/10.1145/3461778.3462023

  • Baykal G, Eriksson E, Barendregt W, Torgersson O and Bjork S. Evaluating Co-located Games as a Mediator for Children’s Collaborative Interaction. Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society. (1-11).

    https://doi.org/10.1145/3419249.3420118

  • Piumatti G, Lamberti F, Sanna A and Montuschi P. Robust Robot Tracking for Next-Generation Collaborative Robotics-Based Gaming Environments. IEEE Transactions on Emerging Topics in Computing. 10.1109/TETC.2017.2769705. 8:3. (869-882).

    https://ieeexplore.ieee.org/document/8094867/

  • Baykal G, Eriksson E, Björk S and Torgersson O. Using Gameplay Design Patterns to Support Children's Collaborative Interactions for Learning. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. (1-6).

    https://doi.org/10.1145/3290607.3312889

  • Daneva M. (2017). Striving for balance. Journal of Systems and Software. 134:C. (54-75). Online publication date: 1-Dec-2017.

    https://doi.org/10.1016/j.jss.2017.08.009

  • Depping A and Mandryk R. Cooperation and Interdependence. Proceedings of the Annual Symposium on Computer-Human Interaction in Play. (449-461).

    https://doi.org/10.1145/3116595.3116639

  • Goddard W, Garner J and Jensen M. Designing for social play in co-located mobile games. Proceedings of the Australasian Computer Science Week Multiconference. (1-10).

    https://doi.org/10.1145/2843043.2843476

  • Friedman A. (2014). The Role of Visual Design in Game Design. Games and Culture. 10.1177/1555412014559977. 10:3. (291-305). Online publication date: 1-May-2015.

    https://journals.sagepub.com/doi/10.1177/1555412014559977

  • Milam D, Bartram L and El-Nasr M. Design patterns of focused attention. Proceedings of the First Workshop on Design Patterns in Games. (1-8).

    https://doi.org/10.1145/2427116.2427121

  • Lundgren S and Björk S. Neither playing nor gaming. Proceedings of the International Conference on the Foundations of Digital Games. (113-120).

    https://doi.org/10.1145/2282338.2282363

  • Lankoski P and Björk S. Theory lenses. Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. (16-21).

    https://doi.org/10.1145/2181037.2181041