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Using Gameplay Design Patterns to Support Children's Collaborative Interactions for Learning

Published: 02 May 2019 Publication History

Abstract

Co-located games that bring players together have strong potential for supporting children's collaborative competencies. However, there is a challenge how to make results from research work related to this within Child-Computer Interaction (CCI) field easily transferable to future CCI research. Pursuing this challenge, we combined levels of Collaborative Activity (CA) with the design tool gameplay design patterns (GDPs). This combination was used to support comparative play tests of a co-located game with children who have learning difficulties. We report our observations on using our approach, arguing that the possibility of making patterns based on CA concepts such as Reflective Communication points towards collaborative GDPs. Furthermore, this study presents an exemplar that as a flexible and extensible tool GDPs can be used with different theories and models in the CCI field.

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Cited By

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  • (2021)The CoCe Design SpaceProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462023(718-733)Online publication date: 28-Jun-2021
  • (2020)PENGENALAN POLA DAN TINGKATAN MOTIVASI PLAYER DALAM PENGGUNAAN GHOST TRADITIONAL GAME BERDASARKAN ANALISIS LOG DATAAntivirus : Jurnal Ilmiah Teknik Informatika10.35457/antivirus.v14i1.102714:1(15-26)Online publication date: 21-Aug-2020
  • (2019)Widening the scope of FabLearn ResearchProceedings of the FabLearn Europe 2019 Conference10.1145/3335055.3335070(1-9)Online publication date: 28-May-2019

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  1. Using Gameplay Design Patterns to Support Children's Collaborative Interactions for Learning

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      cover image ACM Conferences
      CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
      May 2019
      3673 pages
      ISBN:9781450359719
      DOI:10.1145/3290607
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Published: 02 May 2019

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      Author Tags

      1. cci
      2. co-located gaming
      3. collaborative games
      4. game research
      5. gameplay design patterns

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      View all
      • (2021)The CoCe Design SpaceProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462023(718-733)Online publication date: 28-Jun-2021
      • (2020)PENGENALAN POLA DAN TINGKATAN MOTIVASI PLAYER DALAM PENGGUNAAN GHOST TRADITIONAL GAME BERDASARKAN ANALISIS LOG DATAAntivirus : Jurnal Ilmiah Teknik Informatika10.35457/antivirus.v14i1.102714:1(15-26)Online publication date: 21-Aug-2020
      • (2019)Widening the scope of FabLearn ResearchProceedings of the FabLearn Europe 2019 Conference10.1145/3335055.3335070(1-9)Online publication date: 28-May-2019

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