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- short-paperNovember 2020
Like in the Good Old Times, but Virtual - A Case for Simulating Co-located Multiplayer Games in VR
CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in PlayPages 379–383https://doi.org/10.1145/3383668.3419885In this paper, we present ongoing work on simulating the social setting of co-located multiplayer games in virtual reality (VR), to transfer the rich sociability associated with physical co-location to online gaming. We developed a VR application that ...
- abstractMay 2019
Using Gameplay Design Patterns to Support Children's Collaborative Interactions for Learning
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: LBW0168, Pages 1–6https://doi.org/10.1145/3290607.3312889Co-located games that bring players together have strong potential for supporting children's collaborative competencies. However, there is a challenge how to make results from research work related to this within Child-Computer Interaction (CCI) field ...
- research-articleOctober 2017
The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games
CHI PLAY '17: Proceedings of the Annual Symposium on Computer-Human Interaction in PlayPages 411–422https://doi.org/10.1145/3116595.3116606Outstanding multiplayer games engage players by providing rich social interactions. Yet, it is still not clear how to purposefully design these interactions. Our paper tackles this issue by establishing a research model for social player interaction ...
- research-articleOctober 2014
Engaged by boos and cheers: the effect of co-located game audiences on social player experience
CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in playPages 151–160https://doi.org/10.1145/2658537.2658687Little is currently known about the influence of co-located player audiences on gameplay experience. Social player experiences are important to understand in co-located gaming scenarios, because these experiences relate to player performance. Player-...
- posterApril 2013
Exploring social interaction in co-located multiplayer games
CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing SystemsPages 1119–1124https://doi.org/10.1145/2468356.2468556Games have always been a social activity. Playing digital games affords spending time with people; helps build personal connections between individuals and helps to redefine the personality of the player while in play. Games also enable to build the ...
- research-articleDecember 2008
Hanmadang: entertainment systems for massive face-to-face interaction
- Geonhyeok Go,
- Sujung Han,
- Jongeun Lee,
- Yuri Choi,
- Bowen Sun,
- Youngwoo Park,
- Donggi Jung,
- Sungjae Hwang,
- Changyoung Lim
ACE '08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment TechnologyPage 397https://doi.org/10.1145/1501750.1501846We created entertainment systems called "Hanmadang". The goal of the Hanmadang project is to allow players to experience massive face-to-face interaction. To reduce entry barriers of participation, it enables players to use their own mobile phone as an ...