Ferreira P. Examining the "Local" in ICT4D: A Postcolonial Perspective on Participation. Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. (1-13).
Sharma S, Achary K, Kinnula M, Norouzi B, Kinnula H, Iivari N, Ventä-Olkkonen L and Holappa J.
(2022). To Empower or Provoke? Exploring approaches for participatory design at schools for neurodiverse individuals in India. International Journal of Child-Computer Interaction. 10.1016/j.ijcci.2022.100521. 34. (100521). Online publication date: 1-Dec-2022.
Gouin-Vallerand C, Ferreira S and Hotte R. Towards a mobile serious game environment for children self-learning. Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good. (100-105).
Ferreira S, Gouin-Vallerand C and Hotte R.
(2016). Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing Countries 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games). 10.1109/VS-GAMES.2016.7590350. 978-1-5090-2722-4. (1-8).
St. Peter H.
(2015). Communicating User Experience. International Journal of Sociotechnology and Knowledge Development. 7:2. (14-26). Online publication date: 1-Apr-2015.