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  • Ferreira P. Examining the "Local" in ICT4D: A Postcolonial Perspective on Participation. Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. (1-13).

    https://doi.org/10.1145/3613904.3642748

  • Sharma S, Achary K, Kinnula M, Norouzi B, Kinnula H, Iivari N, Ventä-Olkkonen L and Holappa J. (2022). To Empower or Provoke? Exploring approaches for participatory design at schools for neurodiverse individuals in India. International Journal of Child-Computer Interaction. 10.1016/j.ijcci.2022.100521. 34. (100521). Online publication date: 1-Dec-2022.

    https://linkinghub.elsevier.com/retrieve/pii/S2212868922000435

  • Gouin-Vallerand C, Ferreira S and Hotte R. Towards a mobile serious game environment for children self-learning. Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good. (100-105).

    https://doi.org/10.1145/3284869.3284901

  • Wong-Villacres M, Kumar A, Vishwanath A, Karusala N, DiSalvo B and Kumar N. Designing for Intersections. Proceedings of the 2018 Designing Interactive Systems Conference. (45-58).

    https://doi.org/10.1145/3196709.3196794

  • Ferreira S, Gouin-Vallerand C and Hotte R. (2016). Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing Countries 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games). 10.1109/VS-GAMES.2016.7590350. 978-1-5090-2722-4. (1-8).

    http://ieeexplore.ieee.org/document/7590350/

  • St. Peter H. (2015). Communicating User Experience. International Journal of Sociotechnology and Knowledge Development. 7:2. (14-26). Online publication date: 1-Apr-2015.

    https://doi.org/10.4018/IJSKD.2015040102