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- short-paperSeptember 2024
"I may only be able to sit through 30 minutes": Gaming Sickness and Its Impact on Players' Experiences With Games
MuC '24: Proceedings of Mensch und Computer 2024Pages 582–587https://doi.org/10.1145/3670653.3677494Gaming sickness, where players experience dizziness, nausea, or even vomiting while playing video games, is typically viewed through a quantitative lens, limiting our insights into the lived experience of the phenomenon and thus concealing mitigation ...
- research-articleJune 2024
Neurodivergence and Work in Human-Computer Interaction: Mapping the Research Landscape
CHIWORK '24: Proceedings of the 3rd Annual Meeting of the Symposium on Human-Computer Interaction for WorkArticle No.: 5, Pages 1–14https://doi.org/10.1145/3663384.3663386Work environments are commonly designed with non-disabled people in mind. In this contrasting review, we explore how Human-Computer Interaction (HCI) research approaches neurodivergence in workplace settings. We provide an in-depth analysis of eleven ...
- Work in ProgressApril 2023
Tackling Discrimination in Tech: The Anti-Bias Cards (ABC) in Use
CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 267, Pages 1–6https://doi.org/10.1145/3544549.3585592How to engage with the consequences of systemic biases and subsequent calls to ensure more equity in technologically oriented teams without any prior education on these matters presents an open question within Human-Computer Interaction (HCI). Based on ...
- extended-abstractApril 2023
Criptopias: Speculative Stories Exploring Worlds Worth Wanting
- Robin Angelini,
- Sabrina Burtscher,
- Felix Fussenegger,
- Kay Kender,
- Katta Spiel,
- Franz Steinbrecher,
- Oliver Suchanek
CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 412, Pages 1–10https://doi.org/10.1145/3544549.3582743In a manner of cripping access in technology, we use the concept of criptopias and what it might bring to technology research and Human-Computer Interaction along a range of speculative stories that explore desirable worlds from a crip perspective. We ...
- research-articleSeptember 2022
“Es geht um Respekt, nicht um Technologie”: Erkenntnisse aus einem Interessensgruppen-übergreifenden Workshop zu genderfairer Sprache und Sprachtechnologie
MuC '22: Proceedings of Mensch und Computer 2022Pages 106–118https://doi.org/10.1145/3543758.3544213English: With the increasing attention non-binary people receive in Western societies, strategies of gender-fair language have started to move away from binary (only female/male) concepts of gender. Nevertheless, hardly any approaches to take these ...
- research-articleSeptember 2020
"But where would I even start?": developing (gender) sensitivity in HCI research and practice
MuC '20: Proceedings of Mensch und Computer 2020Pages 431–441https://doi.org/10.1145/3404983.3405510Funding bodies increasingly require researchers to address gender in their proposals ---often framed around binary notions. With power structures emboldening inequality highly prevalent and persuasive in Western societies, these seep into current ...