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- research-articleNovember 2024
Enhancing Mesh Deformation Realism for Synthesizing Wrinkles
SA '24: SIGGRAPH Asia 2024 Technical CommunicationsArticle No.: 36, Pages 1–4https://doi.org/10.1145/3681758.3698011We propose a solution for generating dynamic heightmap data to simulate deformations for soft objects, with a focus on the human skin. The solution utilizes mesostructure-level wrinkles and procedural textures to add static microstructure details. It ...
- research-articleMarch 2024
ESBD: Exponential Strain-based Dynamics using XPBD algorithm
Computers and Graphics (CGRS), Volume 116, Issue CPages 500–512https://doi.org/10.1016/j.cag.2023.09.014AbstractStrain-based Dynamics (SBD) (Müller et al., 2014) is a well-known method to simulate the deformable models by using Green’s strain tensor within the Position-based Dynamics (PBD) algorithm. Similar to the other position-based constraints, SBD ...
Graphical abstractDisplay Omitted
Highlights- A novel exponential-based formulation of Green’s strain tensor is introduced.
- Exp. version of the mod. Green’s strain tensor by (Müller et al., 2014) is provided.
- Strain-based Dynamics (Müller et al., 2014) is adapted to the XPBD ...
- research-articleNovember 2021
ESPEFs: Exponential Spring Potential Energy Functions for Simulating Deformable Objects
MIG '21: Proceedings of the 14th ACM SIGGRAPH Conference on Motion, Interaction and GamesArticle No.: 13, Pages 1–11https://doi.org/10.1145/3487983.3488303Extended Position-based Dynamics (XPBD) is a well-known method to carry out the simulation of deformable objects. It extends the Position-based Dynamics (PBD) algorithm with a compliance parameter for the material stiffness and implicitly adapts the ...
- research-articleMarch 2020
Sketching Manipulators for Localized Blendshape Editing
Graphical abstractDisplay Omitted
AbstractWe introduce a method that localizes the direct manipulation of blendshape models for facial animation with a customized sketch-based interface. Direct manipulation methods address the problem of cumbersome weight editing process using ...
- research-articleJune 2018Best Paper
Direct manipulation of blendshapes using a sketch-based interface
Web3D '18: Proceedings of the 23rd International ACM Conference on 3D Web TechnologyArticle No.: 14, Pages 1–10https://doi.org/10.1145/3208806.3208811We introduce a method that localizes the direct manipulation of blendshape models for facial animation with a customized sketch-based interface. Direct manipulation methods address the problem of cumbersome weight editing process using the traditional ...
- articleOctober 2014
Achieving participant acceptance of their avatars
- Kristopher J. Blom,
- Anna I. Bellido Rivas,
- Xenxo Alvarez,
- Ozan Cetinaslan,
- Bruno Oliveira,
- Verónica Orvalho,
- Mel Slater
Presence: Teleoperators and Virtual Environments (PRES), Volume 23, Issue 3Pages 287–299https://doi.org/10.1162/PRES_a_00194An experiment was carried out to examine the extent to which an avatar can be perceived by people as similar to themselves, including their face and body. The avatar was judged by the participants themselves rather than by third parties. The experiment ...