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- research-articleApril 2022Best Paper
Investigating the Tradeoffs of Everyday Text-Entry Collection Methods
- André Rodrigues,
- Hugo Nicolau,
- André Santos,
- Diogo Branco,
- Jay Rainey,
- David Verweij,
- Jan David Smeddinck,
- Kyle Montague,
- Tiago Guerreiro
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 378, Pages 1–15https://doi.org/10.1145/3491102.3501908Typing on mobile devices is a common and complex task. The act of typing itself thereby encodes rich information, such as the typing method, the context it is performed in, and individual traits of the person typing. Researchers are increasingly using a ...
- research-articleSeptember 2021
Data Contribution Summaries for Patient Engagement in Multi-Device Health Monitoring Research
- Jay Rainey,
- David Verweij,
- Colin Dodds,
- Johanna Graeber,
- Farzaneh Farhadi,
- Ridita Ali,
- Viana Zhang,
- Christopher N Bull,
- Jan David Smeddinck
UbiComp/ISWC '21 Adjunct: Adjunct Proceedings of the 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2021 ACM International Symposium on Wearable ComputersPages 536–541https://doi.org/10.1145/3460418.3479371The rapid growth in the range of data measures from wearable and stationary sensing devices has led to the adoption of multiple devices in health research. Such multi-device setups present challenges in sustaining patient engagement to capture ...
- research-articleMay 2021
Reconfiguration Strategies with Composite Data Physicalizations
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 471, Pages 1–18https://doi.org/10.1145/3411764.3445746Composite data physicalizations allow for the physical reconfiguration of data points, creating new opportunities for interaction and engagement. However, there is a lack of understanding of people’s strategies and behaviors when directly manipulating ...
- proceedingApril 2020
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
- Regina Bernhaupt,
- Florian 'Floyd' Mueller,
- David Verweij,
- Josh Andres,
- Joanna McGrenere,
- Andy Cockburn,
- Ignacio Avellino,
- Alix Goguey,
- Pernille Bjørn,
- Shengdong (Shen) Zhao,
- Briane Paul Samson,
- Rafal Kocielnik
Aloha!
We are excited to welcome you to CHI 2020 in beautiful Honolulu, Hawai'i!
Although CHI has strong origins in the USA, it has never been to Hawai'i. We see this rather "unusual" location for a conference as both an acknowledgement of the role ...
- proceedingApril 2020
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
- Regina Bernhaupt,
- Florian 'Floyd' Mueller,
- David Verweij,
- Josh Andres,
- Joanna McGrenere,
- Andy Cockburn,
- Ignacio Avellino,
- Alix Goguey,
- Pernille Bjørn,
- Shengdong (Shen) Zhao,
- Briane Paul Samson,
- Rafal Kocielnik
Aloha!
We are excited to welcome you to CHI 2020 in beautiful Honolulu, Hawai'i!
Although CHI has strong origins in the USA, it has never been to Hawai'i. We see this rather "unusual" location for a conference as both an acknowledgement of the role ...
- abstractMay 2019
Exploring Future IoT for Families through End User Development: Applying Do-It-Together Practises to Reveal Family Dynamics in Technology Adoption
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: DC17, Pages 1–4https://doi.org/10.1145/3290607.3299069Industry and research increasingly explore opportunities to make our homes smart, e.g. through the Internet of Things (IoT). Technological developments nurture this rise of smart products, seemingly corresponding to households' needs. Yet, these ...
- research-articleMarch 2019
Designing Motion Matching for Real-World Applications: Lessons from Realistic Deployments
TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied InteractionPages 645–656https://doi.org/10.1145/3294109.3295628Amongst the variety of (multi-modal) interaction techniques that are being developed and explored, the Motion Matching paradigm provides a novel approach to selection and control. In motion matching, users interact by rhythmically moving their bodies to ...
- forumOctober 2018
- research-articleOctober 2017
SmoothMoves: Smooth Pursuits Head Movements for Augmented Reality
UIST '17: Proceedings of the 30th Annual ACM Symposium on User Interface Software and TechnologyPages 167–178https://doi.org/10.1145/3126594.3126616SmoothMoves is an interaction technique for augmented reality (AR) based on smooth pursuits head movements. It works by computing correlations between the movements of on-screen targets and the user's head while tracking those targets. The paper ...
- research-articleOctober 2017Best Paper
FireFlies2: Interactive Tangible Pixels to enable Distributed Cognition in Classroom Technologies
ISS '17: Proceedings of the 2017 ACM International Conference on Interactive Surfaces and SpacesPages 260–269https://doi.org/10.1145/3132272.3134122Continuous developments in the field of Human Computer Interaction (HCI) are resulting in an omnipresence of digital technologies in our everyday lives, which is also visible in the presence of supportive technologies in education. These technologies, ...
- demonstrationOctober 2017
Smart Home Control using Motion Matching and Smart Watches
ISS '17: Proceedings of the 2017 ACM International Conference on Interactive Surfaces and SpacesPages 466–468https://doi.org/10.1145/3132272.3132283This paper presents a prototype of a smart home control system operated through motion matching input. In motion matching, targets move continuously in a singular and pre-defined path; users interact with these targets by tracking their movement for a ...
- demonstrationJune 2017
Multi-User Motion Matching Interaction for Interactive Television using Smartwatches
TVX '17 Adjunct: Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online VideoPages 67–68https://doi.org/10.1145/3084289.3089906Motion matching input, following continuously moving targets by performing bodily movements, offers new interaction possibilities in multiple domains. Unlike optical motion matching input systems, our technique utilizes a smartwatch to record motion ...
- abstractMay 2017
WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors
CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing SystemsPages 2180–2186https://doi.org/10.1145/3027063.3053161We present WaveTrace, a novel interaction technique based on selection by motion matching. In motion matching systems, targets move continuously in a singular and pre-defined path -- users interact with these by performing a synchronous bodily movement ...