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Agent models I: UTSAF: a multi-agent-based framework for supporting military-based distributed interactive simulations in 3D virtual environments

Published: 07 December 2003 Publication History

Abstract

A Military-based distributed interactive simulation (DIS) such as ModSAF has been used for many years. Several problems of the DIS-based simulation to support a large and heterogeneous virtual simulation environments have been discovered (Stone, Zyda, Brutzman, and Falby 1996). To solve these problems, we propose an architectural multi-agent-based framework to support a large military-based simulation with 3D visualization using inexpensive game simulators. Several software agents are used to support interoperability between DIS-based military simulation nodes and Unreal Tournament game simulators. An agent is used to reduce DIS traffic to efficiently utilize network bandwidth. It also performs protocol conversion between DIS protocol and a game engine protocol. Additionally, using a multi-agent system, our work is easily expandable to support several network environments and also to support agent-based intelligent operations. Our main contribution is twofold. We use a multi-agent system which is scalable to support our framework. In addition, our framework builds a simulation bridge that enables affordable high-quality 3D viewer node using affordable game simulations for military simulations.

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  1. Agent models I: UTSAF: a multi-agent-based framework for supporting military-based distributed interactive simulations in 3D virtual environments

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    Published In

    cover image ACM Conferences
    WSC '03: Proceedings of the 35th conference on Winter simulation: driving innovation
    December 2003
    2094 pages
    ISBN:0780381327

    Sponsors

    • IIE: Institute of Industrial Engineers
    • INFORMS/CS: Institute for Operations Research and the Management Sciences/College on Simulation
    • ASA: American Statistical Association
    • ACM: Association for Computing Machinery
    • SIGSIM: ACM Special Interest Group on Simulation and Modeling
    • IEEE/CS: Institute of Electrical and Electronics Engineers/Computer Society
    • NIST: National Institute of Standards and Technology
    • (SCS): The Society for Modeling and Simulation International
    • IEEE/SMCS: Institute of Electrical and Electronics Engineers/Systems, Man, and Cybernetics Society

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    Winter Simulation Conference

    Publication History

    Published: 07 December 2003

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    Sponsor:
    • IIE
    • INFORMS/CS
    • ASA
    • ACM
    • SIGSIM
    • IEEE/CS
    • NIST
    • (SCS)
    • IEEE/SMCS
    WSC03: Winter Simulation Conference 2003
    December 7 - 10, 2003
    Louisiana, New Orleans

    Acceptance Rates

    WSC '03 Paper Acceptance Rate 128 of 189 submissions, 68%;
    Overall Acceptance Rate 3,413 of 5,075 submissions, 67%

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    Cited By

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    • (2008)Agent mediated trading in a 3D e-tourism environmentProceedings of the 10th international conference on Electronic commerce10.1145/1409540.1409559(1-10)Online publication date: 19-Aug-2008
    • (2008)A shared-edit & view web-based simulation frameworkProceedings of the 11th communications and networking simulation symposium10.1145/1400713.1400738(147-152)Online publication date: 14-Apr-2008
    • (2007)Using commercial game technology for the visualization and control of constructive simulationsProceedings of the 2007 spring simulation multiconference - Volume 310.5555/1404803.1404847(225-232)Online publication date: 25-Mar-2007
    • (2007)A shared-view web-based environment for trainingProceedings of the 2007 spring simulaiton multiconference - Volume 110.5555/1404595.1404629(218-224)Online publication date: 25-Mar-2007
    • (2006)Distinguishing games and simulation games from simulatorsComputers in Entertainment 10.1145/1129006.11290214:2(9-es)Online publication date: 1-Apr-2006
    • (2005)Distinguishing simulation games from simulators by considering design characteristicsProceedings of the second Australasian conference on Interactive entertainment10.5555/1109180.1109202(141-144)Online publication date: 23-Nov-2005
    • (2005)Information visualisation utilising 3D computer game engines case studyProceedings of the 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: making CHI natural10.1145/1073943.1073954(53-60)Online publication date: 7-Jul-2005
    • (2005)Human-Robot Teaming for Search and RescueIEEE Pervasive Computing10.1109/MPRV.2005.134:1(72-78)Online publication date: 1-Jan-2005

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