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Automatic generation of consistent shadows for augmented reality

Published: 07 May 2005 Publication History

Abstract

In the context of mixed reality, it is difficult to simulate shadow interaction between real and virtual objects when only an approximate geometry of the real scene and the light source is known. In this paper, we present a real-time rendering solution to simulate colour-consistent virtual shadows in a real scene. The rendering consists of a three-step mechanism: shadow detection, shadow protection and shadow generation. In the shadow detection step, the shadows due to real objects are automatically identified using the texture information and an initial estimate of the shadow region. In the next step, a protection mask is created to prevent further rendering in those shadow regions. Finally, the virtual shadows are generated using shadow volumes and a pre-defined scaling factor that adapts the intensity of the virtual shadows to the real shadow. The procedure detects and generates shadows in real time, consistent with those already present in the scene and offers an automatic and real-time solution for common illumination, suitable for augmented reality.

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Cited By

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  • (2013)The shading probeSIGGRAPH Asia 2013 Technical Briefs10.1145/2542355.2542380(1-4)Online publication date: 19-Nov-2013
  • (2008)User evaluation of god-like interaction techniquesProceedings of the ninth conference on Australasian user interface - Volume 7610.5555/1378337.1378342(19-27)Online publication date: 1-Jan-2008
  • (2007)Hear-Through and Mic-Through Augmented RealityProceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality10.1109/ISMAR.2007.4538843(1-4)Online publication date: 13-Nov-2007

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Published In

cover image Guide Proceedings
GI '05: Proceedings of Graphics Interface 2005
May 2005
256 pages
ISBN:1568812655

Sponsors

  • CHCCS: The Canadian Human-Computer Communications Society

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Canadian Human-Computer Communications Society

Waterloo, Canada

Publication History

Published: 07 May 2005

Author Tags

  1. augmented reality
  2. common illumination
  3. image based rendering

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Overall Acceptance Rate 206 of 508 submissions, 41%

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Cited By

View all
  • (2013)The shading probeSIGGRAPH Asia 2013 Technical Briefs10.1145/2542355.2542380(1-4)Online publication date: 19-Nov-2013
  • (2008)User evaluation of god-like interaction techniquesProceedings of the ninth conference on Australasian user interface - Volume 7610.5555/1378337.1378342(19-27)Online publication date: 1-Jan-2008
  • (2007)Hear-Through and Mic-Through Augmented RealityProceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality10.1109/ISMAR.2007.4538843(1-4)Online publication date: 13-Nov-2007

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