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Re-viewing reality

Published: 01 October 2001 Publication History

Abstract

Computer-based training (CBT) has become an important training tool and is used effectively in providing part-task activities. In the military domain virtual environments (VEs) have long been exploited, mainly through virtual reality (VR), to create realistic working environments. More recently, augmented reality (AR) and advanced embedded training (AET) concepts have also emerged and the development of “AR-AET” and “VR-CBT” concepts promise to become essential tools within military training. Whilst the advantages of both AR and VR are attractive, the challenges for delivering such applications are, generally, technology led. Equally as important, however, is the incorporation of human factors design and implementation techniques and this has been recognized by the development and publication of International Standard ISO 13407, Human-Centred Design Processes for Interactive Systems. Examples described in this paper serve to review Human Factors issues associated with the use of both AR and VR training systems. Whilst there are common issues between AR and VR applications in considering the potential of synthetic training environments, it is also necessary to address particular human-centred design issues within each application domain.

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Published In

cover image International Journal of Human-Computer Studies
International Journal of Human-Computer Studies  Volume 55, Issue 4
October 2001
356 pages

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Academic Press, Inc.

United States

Publication History

Published: 01 October 2001

Author Tags

  1. augmented reality
  2. computer based training
  3. human factors of synthetic training.
  4. virtual environments
  5. virtual reality

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  • (2024)Using learning environments for military studyProceedings of the 26th Symposium on Virtual and Augmented Reality10.1145/3691573.3691593(185-192)Online publication date: 30-Sep-2024
  • (2022)Immersive virtual reality in the age of the MetaverseThe Journal of Strategic Information Systems10.1016/j.jsis.2022.10171731:2Online publication date: 1-Jun-2022
  • (2016)User evaluation of an augmented reality prototype for expert/field operator remote assistance in aeronauticsProceedings of the 15th Ergo'IA "Ergonomie Et Informatique Avancée" Conference10.1145/3050385.3050387(1-8)Online publication date: 6-Jul-2016
  • (2016)Development and Evaluation of a Virtual Reality Training System Based on Cognitive Task AnalysisHuman Factors in Ergonomics & Manufacturing10.1002/hfm.2061326:1(52-67)Online publication date: 1-Jan-2016
  • (2015)Empirical evidence, evaluation criteria and challenges for the effectiveness of virtual and mixed reality tools for training operators of car service maintenanceComputers in Industry10.1016/j.compind.2014.12.00267:C(17-26)Online publication date: 1-Feb-2015
  • (2010)Cognitive task analysis for virtual reality trainingProceedings of the 28th Annual European Conference on Cognitive Ergonomics10.1145/1962300.1962350(241-244)Online publication date: 25-Aug-2010
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