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Enhancing Communication and Awareness in Asymmetric Games

Published: 11 November 2019 Publication History

Abstract

Asymmetric games rely on players taking on different gameplay roles, often with associated different views of the game world and different input modalities. This asymmetry can lead to difficulties in establishing common referents as players collaborate. To explore communication and group awareness in asymmetric games, we present a novel asymmetric game, combining a tablet presenting a 2D top-down view and a virtual reality headset providing an immersive 3D view of the gameworld. We demonstrate how communication can be afforded between the two types of views via interaction techniques supporting deixis, shared reference, and awareness. These techniques are bi-directional, enabling an equitable collaboration. A pilot study has shown that players adapt well to the system’s two roles, and find the collaborative interaction techniques to be effective.

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Cited By

View all
  • (2024)Virtual Games, Real Interactions: A Look at Cross-reality Asymmetrical Co-located Social GamesExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650824(1-9)Online publication date: 11-May-2024
  • (2023)Increasing Player Coupling in an Asymmetric Racing GameCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616059(306-311)Online publication date: 6-Oct-2023
  • (2023)Automation Confusion: A Grounded Theory of Non-Gamers’ Confusion in Partially Automated Action GamesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581116(1-19)Online publication date: 19-Apr-2023

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cover image Guide Proceedings
Entertainment Computing and Serious Games: First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, Proceedings
Nov 2019
463 pages
ISBN:978-3-030-34643-0
DOI:10.1007/978-3-030-34644-7

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 11 November 2019

Author Tags

  1. Game design
  2. Asymmetric games
  3. Virtual reality

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View all
  • (2024)Virtual Games, Real Interactions: A Look at Cross-reality Asymmetrical Co-located Social GamesExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650824(1-9)Online publication date: 11-May-2024
  • (2023)Increasing Player Coupling in an Asymmetric Racing GameCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616059(306-311)Online publication date: 6-Oct-2023
  • (2023)Automation Confusion: A Grounded Theory of Non-Gamers’ Confusion in Partially Automated Action GamesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581116(1-19)Online publication date: 19-Apr-2023

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