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Engaging Users in Audio Labelling as a Movie Browsing Game with a Purpose

Published: 12 November 2013 Publication History

Abstract

Nowadays, movies, video, audio and games have a strong presence in human life, being a massive source of entertainment. Increasingly, movies and videos are becoming accessible as enormous collections over the Internet, in social media and interactive TV, demanding for more powerful ways to search, browse and view them, that benefit from video content-based analysis and classification techniques. From the point of view of the content-based analysis methods, a challenging aspect is the constitution of collections of labelled data. Inspired by the Game With A Purpose approach we propose SoundsLike, a game that pursues two goals: 1) entertaining the user in movie browsing; 2) use this interaction to collect data and improve our content-based sound analysis techniques. SoundsLike is integrated in MovieClouds, an interactive web application designed to access, explore and visualize movies based on the information conveyed in the different tracks or perspectives of its content.

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Published In

cover image Guide Proceedings
ACE 2013: Proceedings of the 10th International Conference on Advances in Computer Entertainment - Volume 8253
November 2013
664 pages
ISBN:9783319031606
  • Editors:
  • Dennis Reidsma,
  • Haruhiro Katayose,
  • Anton Nijholt

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 12 November 2013

Author Tags

  1. Audio
  2. Engagement
  3. Entertainment
  4. Game With A Purpose
  5. Gamification
  6. Human Computation
  7. Interactive Browsing
  8. Labelling
  9. Movies
  10. Music
  11. Soundtrack
  12. Tagging
  13. User Experience
  14. Video

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