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Law Infringements in Social Live Streaming Services

Published: 09 July 2017 Publication History

Abstract

Over the past few years, the popularity of Social Live Streaming Services (SLSSs) like Periscope, Ustream, or YouNow, has been on the rise. The services offer their users the opportunity to interact with the viewers in real time while broadcasting themselves. With this kind of human-computer interaction legal dangers are a possibility. We performed an empirical investigation on law infringements on YouNow, Periscope, and Ustream. To this end, a content analysis of live-streams was applied. We developed a codebook based on literature regarding the usage of social media and on the conducted observations of streams. Based upon the most restrictive law (German law), researchers defined categories on potential law infringements while using SLSSs which were the following: copyright violations regarding music, video and picture, violation of personality rights with an additional focus on data protection and insults, committed road traffic acts, the violations of the sports broadcasting rights, as well as violations of the Health Insurance Portability and Accountability Act. In a time span of four weeks we observed 7,621 streams from SLSSs in Japan, Germany, and the U.S. We further examined if there are differences regarding law infringements between age groups, genders, motivations, contents, countries, and platforms.

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Cited By

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  • (2020)User-Generated Short Video Content in Social Media. A Case Study of TikTokSocial Computing and Social Media. Participation, User Experience, Consumer Experience, and Applications of Social Computing10.1007/978-3-030-49576-3_8(108-125)Online publication date: 19-Jul-2020
  • (2020)The Law of Live Streaming: A Systematic Literature Review and Analysis of German Legal FrameworkSocial Computing and Social Media. Design, Ethics, User Behavior, and Social Network Analysis10.1007/978-3-030-49570-1_16(227-242)Online publication date: 19-Jul-2020
  • (2020)Gamification Elements on Social Live Streaming Service Mobile ApplicationsSocial Computing and Social Media. Design, Ethics, User Behavior, and Social Network Analysis10.1007/978-3-030-49570-1_13(184-197)Online publication date: 19-Jul-2020
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Published In

cover image Guide Proceedings
Human Aspects of Information Security, Privacy and Trust: 5th International Conference, HAS 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings
Jul 2017
760 pages
ISBN:978-3-319-58459-1
DOI:10.1007/978-3-319-58460-7

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 09 July 2017

Author Tags

  1. Social Live Streaming Service (SLSS)
  2. Social Networking Service (SNS)
  3. Periscope
  4. Ustream
  5. YouNow
  6. Law infringement

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View all
  • (2020)User-Generated Short Video Content in Social Media. A Case Study of TikTokSocial Computing and Social Media. Participation, User Experience, Consumer Experience, and Applications of Social Computing10.1007/978-3-030-49576-3_8(108-125)Online publication date: 19-Jul-2020
  • (2020)The Law of Live Streaming: A Systematic Literature Review and Analysis of German Legal FrameworkSocial Computing and Social Media. Design, Ethics, User Behavior, and Social Network Analysis10.1007/978-3-030-49570-1_16(227-242)Online publication date: 19-Jul-2020
  • (2020)Gamification Elements on Social Live Streaming Service Mobile ApplicationsSocial Computing and Social Media. Design, Ethics, User Behavior, and Social Network Analysis10.1007/978-3-030-49570-1_13(184-197)Online publication date: 19-Jul-2020
  • (2018)A Content Analysis of Social Live Streaming ServicesSocial Computing and Social Media. User Experience and Behavior10.1007/978-3-319-91521-0_29(400-414)Online publication date: 15-Jul-2018
  • (2018)Dreaming of Stardom and Money: Micro-celebrities and Influencers on Live Streaming ServicesSocial Computing and Social Media. User Experience and Behavior10.1007/978-3-319-91521-0_18(240-253)Online publication date: 15-Jul-2018
  • (2018)The Impact of Gamification in Social Live Streaming ServicesSocial Computing and Social Media. Technologies and Analytics10.1007/978-3-319-91485-5_7(99-113)Online publication date: 15-Jul-2018
  • (2018)A Model for Information Behavior Research on Social Live Streaming Services (SLSSs)Social Computing and Social Media. Technologies and Analytics10.1007/978-3-319-91485-5_33(429-448)Online publication date: 15-Jul-2018
  • (2018)Does Age Influence the Way People Interact with Social Live Streaming Services?Social Computing and Social Media. Technologies and Analytics10.1007/978-3-319-91485-5_16(214-228)Online publication date: 15-Jul-2018

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