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Article

Height and Tilt Geometric Texture

Published: 26 November 2009 Publication History

Abstract

We propose a new intrinsic representation of geometric texture over triangle meshes. Our approach extends the conventional height field texture representation by incorporating displacements in the tangential plane in the form of a normal tilt. This texture representation offers a good practical compromise between functionality and simplicity: it can efficiently handle and process geometric texture too complex to be represented as a height field, without having recourse to full blown mesh editing algorithms. The height-and-tilt representation proposed here is fully intrinsic to the mesh, making texture editing and animation (such as bending or waving) intuitively controllable over arbitrary base mesh. We also provide simple methods for texture extraction and transfer using our height-and-field representation.

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Published In

cover image Guide Proceedings
ISVC '09: Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
November 2009
1109 pages
ISBN:9783642103308
  • Editors:
  • George Bebis,
  • Richard Boyle,
  • Bahram Parvin,
  • Darko Koracin,
  • Yoshinori Kuno,
  • Junxian Wang,
  • Jun-Xuan Wang,
  • Junxian Wang,
  • Renato Pajarola,
  • Peter Lindstrom,
  • André Hinkenjann,
  • Miguel L. Encarnação,
  • Cláudio T. Silva,
  • Daniel Coming

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 26 November 2009

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