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Real-Time Soft Shadows Using Temporal Coherence

Published: 26 November 2009 Publication History

Abstract

A vast amount of soft shadow map algorithms have been presented in recent years. Most use a single sample hard shadow map together with some clever filtering technique to calculate perceptually or even physically plausible soft shadows.
On the other hand there is the class of much slower algorithms that calculate physically correct soft shadows by taking and combining many samples of the light.
In this paper we present a new soft shadow method that combines the benefits of these approaches. It samples the light source over multiple frames instead of a single frame, creating only a single shadow map each frame. Where temporal coherence is low we use spatial filtering to estimate additional samples to create correct and very fast soft shadows.

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cover image Guide Proceedings
ISVC '09: Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
November 2009
1190 pages
ISBN:9783642105197

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 26 November 2009

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  • (2024)Multisampling-depth soft shadow based on cascaded area light sourceThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-023-02852-840:3(1339-1357)Online publication date: 1-Mar-2024
  • (2018)Iterative Depth WarpingACM Transactions on Graphics10.1145/319085937:5(1-13)Online publication date: 23-Oct-2018
  • (2018)Reflection reprojection using temporal coherenceThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-017-1358-934:4(517-529)Online publication date: 1-Apr-2018
  • (2013)Fast percentage closer soft shadows using temporal coherenceProceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games10.1145/2448196.2448209(79-86)Online publication date: 21-Mar-2013
  • (2012)Temporal Coherence Methods in Real-Time RenderingComputer Graphics Forum10.1111/j.1467-8659.2012.03075.x31:8(2378-2408)Online publication date: 1-Dec-2012
  • (2011)Image-based bidirectional scene reprojectionACM Transactions on Graphics10.1145/2070781.202418430:6(1-10)Online publication date: 12-Dec-2011
  • (2011)Image-based bidirectional scene reprojectionProceedings of the 2011 SIGGRAPH Asia Conference10.1145/2024156.2024184(1-10)Online publication date: 12-Dec-2011
  • (2010)A new approach for lighting effect renderingProceedings of the 6th international conference on Advances in visual computing - Volume Part III10.5555/1940092.1940145(504-513)Online publication date: 29-Nov-2010
  • (2010)Exploiting temporal coherence in real-time renderingACM SIGGRAPH ASIA 2010 Courses10.1145/1900520.1900544(1-26)Online publication date: 15-Dec-2010

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