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An experience of using virtual worlds and tangible interfaces for teaching computer science

Published: 03 December 2012 Publication History

Abstract

In this paper we present Cubica, an educational application that integrates virtual worlds with tangible interfaces. The application is focused on teaching computer science, in particular "sorting algorithms". The tangible interface is used to make concrete the abstract concept of array, while the virtual world is used for delivering explanations. This educational application has been used with students at different educational levels in secondary education.

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Cited By

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  • (2022)Emerging Technologies in K–12 Education: A Future HCI Research AgendaACM Transactions on Computer-Human Interaction10.1145/356989730:3(1-40)Online publication date: 31-Oct-2022
  1. An experience of using virtual worlds and tangible interfaces for teaching computer science

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      Published In

      cover image Guide Proceedings
      UCAmI'12: Proceedings of the 6th international conference on Ubiquitous Computing and Ambient Intelligence
      December 2012
      519 pages
      ISBN:9783642353765
      • Editors:
      • José Bravo,
      • Diego López-de-Ipiña,
      • Francisco Moya

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      Springer-Verlag

      Berlin, Heidelberg

      Publication History

      Published: 03 December 2012

      Author Tags

      1. e-learning
      2. mixed reality
      3. tangible user interfaces
      4. virtual worlds

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      • (2022)Emerging Technologies in K–12 Education: A Future HCI Research AgendaACM Transactions on Computer-Human Interaction10.1145/356989730:3(1-40)Online publication date: 31-Oct-2022

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