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Embodiments, avatars, clones and agents for multi-user, multi-sensory virtual worlds

Published: 01 March 1997 Publication History

Abstract

This paper explores the issue of user embodiment within collaborative virtual environments. By user embodiment we mean the provision of users with appropriate body images so as to represent them to others and also to themselves. By collaborative virtual environments we mean multi-user virtual reality systems which explicitly support cooperative work (although we argue that the results of our exploration may also be applied to other kinds of collaborative system). The main part of the paper identifies a list of embodiment design issues grouped by the general themes of personal representation, conveying activity, embodiment in heterogeneous systems, embodiment of agents, and ethical issues. These issues are illustrated with examples from our own DIVE and MASSIVE collaborative virtual environments. The paper also uses this set of issues as an analytical framework for comparing a number of other communication technologies.

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Published In

cover image Multimedia Systems
Multimedia Systems  Volume 5, Issue 2
Special issue on multimedia and multisensory virtual worlds
March 1997
86 pages

Publisher

Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 01 March 1997

Author Tags

  1. avatars
  2. clones
  3. embodiments
  4. virtual worlds

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  • (2022)DreamStream: Immersive and Interactive Spectating in VRProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517508(1-17)Online publication date: 29-Apr-2022
  • (2021)Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environmentsComputers and Graphics10.1016/j.cag.2021.08.011101:C(82-92)Online publication date: 1-Dec-2021
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