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Why are eye mice unpopular? A detailed comparison of head and eye controlled assistive technology pointing devices

Published: 01 October 2003 Publication History

Abstract

This paper examines and compares the usability problems associated with eye-based and head-based assistive technology pointing devices when used for direct manipulation on a standard graphical user interface. It discusses and examines the pros and cons of eye-based pointing in comparison to the established assistive technology technique of head-based pointing and illustrates the usability factors responsible for the apparent low usage or `unpopularity' of eye-based pointing. It shows that user experience and target size on the interface are the predominant factors affecting eye-based pointing and suggests that these could be overcome to enable eye-based pointing to be a viable and available direct manipulation interaction technique for the motor-disabled community.

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  1. Why are eye mice unpopular? A detailed comparison of head and eye controlled assistive technology pointing devices

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    Published In

    cover image Universal Access in the Information Society
    Universal Access in the Information Society  Volume 2, Issue 3
    October 2003
    88 pages
    ISSN:1615-5289
    EISSN:1615-5297
    Issue’s Table of Contents

    Publisher

    Springer-Verlag

    Berlin, Heidelberg

    Publication History

    Published: 01 October 2003

    Author Tags

    1. Assistive technology
    2. Computer input devices
    3. Eye mouse
    4. Eye tracking
    5. Head mouse

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    • (2024)Towards Personalized Head-Tracking PointingExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650996(1-7)Online publication date: 11-May-2024
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    • (2022)Morse glasses: an IoT communication system based on Morse code for users with speech impairmentsComputing10.1007/s00607-021-00959-1104:4(789-808)Online publication date: 1-Apr-2022
    • (2022)Learning a Head-Tracking Pointing InterfaceComputers Helping People with Special Needs10.1007/978-3-031-08648-9_46(399-406)Online publication date: 11-Jul-2022
    • (2021)Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-CrossingProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445697(1-11)Online publication date: 6-May-2021
    • (2020)BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head MovementACM Symposium on Eye Tracking Research and Applications10.1145/3379155.3391312(1-9)Online publication date: 2-Jun-2020
    • (2020)Designing and Evaluating Head-based Pointing on Smartphones for People with Motor ImpairmentsProceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3373625.3416994(1-12)Online publication date: 26-Oct-2020
    • (2020)Accuracy Assessment of ARKit 2 Based Gaze EstimationHuman-Computer Interaction. Design and User Experience10.1007/978-3-030-49059-1_32(439-449)Online publication date: 19-Jul-2020
    • (2019)Eye, Head and Torso Coordination During Gaze Shifts in Virtual RealityACM Transactions on Computer-Human Interaction10.1145/336121827:1(1-40)Online publication date: 14-Dec-2019
    • (2019)Eye&HeadProceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology10.1145/3332165.3347921(1161-1174)Online publication date: 17-Oct-2019
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