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There's a creepy guy on the other end at Google!: engaging middle school students in a drawing activity to elicit their mental models of Google

Published: 01 October 2017 Publication History
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  • Abstract

    Although youth are increasingly going online to fulfill their needs for information, many youth struggle with information and digital literacy skills, such as the abilities to conduct a search and assess the credibility of online information. Ideally, these skills encompass an accurate and comprehensive understanding of the ways in which a system, such as a Web search engine, functions. In order to investigate youths' conceptions of the Google search engine, a drawing activity was conducted with 26 HackHealth after-school program participants to elicit their mental models of Google. The findings revealed that many participants personified Google and emphasized anthropomorphic elements, computing equipment, and/or connections (such as cables, satellites and antennas) in their drawings. Far fewer participants focused their drawings on the actual Google interface or on computer code. Overall, their drawings suggest a limited understanding of Google and the ways in which it actually works. However, an understanding of youths' conceptions of Google can enable educators to better tailor their digital literacy instruction efforts and can inform search engine developers and search engine interface designers in making the inner workings of the engine more transparent and their output more trustworthy to young users. With a better understanding of how Google works, young users will be better able to construct effective queries, assess search results, and ultimately find relevant and trustworthy information that will be of use to them.

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      Published In

      cover image Information Retrieval
      Information Retrieval  Volume 20, Issue 5
      Oct 2017
      147 pages

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      Kluwer Academic Publishers

      United States

      Publication History

      Published: 01 October 2017

      Author Tags

      1. Adolescents
      2. Digital youth
      3. Information retrieval
      4. Internet searching
      5. Mental models
      6. Youth information seeking

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