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Generalization learning techniques for automating the learning of heuristics

Published: 01 January 1970 Publication History

Abstract

This paper investigates the problem of implementing machine learning of heuristics. First, a method of representing heuristics as production rules is developed which facilitates dynamic manipulation of the heuristics by the program embodying them. Second, procedures are developed which permit a problem-solving program employing heuristics in production rule form to learn to improve its performance by evaluating and modifying existing heuristics and hypothesizing new ones, either during an explicit training process or during normal program operation. Third, the feasibility of these ideas in a complex problem-solving situation is demonstrated by using them in a program to make the bet decision in draw poker. Finally, problems which merit further investigation are discussed, including the problem of defining the task environment and the problem of adapting the system to board games.

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  • (2018)One-Shot Learning using Mixture of Variational AutoencodersProceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems10.5555/3237383.3238056(2016-2018)Online publication date: 9-Jul-2018
  • (2017)An Artificial Intelligence-Based Vehicular System SimulatorInternational Journal of Software Science and Computational Intelligence10.5555/3078216.30782209:1(55-68)Online publication date: 1-Jan-2017
  • (2016)Development of a car racing simulator game using artificial intelligence techniquesInternational Journal of Computer Games Technology10.1155/2015/8397212015(12-12)Online publication date: 1-Jan-2016
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  1. Generalization learning techniques for automating the learning of heuristics

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      cover image Artificial Intelligence
      Artificial Intelligence  Volume 1, Issue 1-2
      January 1970
      170 pages

      Publisher

      Elsevier Science Publishers Ltd.

      United Kingdom

      Publication History

      Published: 01 January 1970

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      • (2018)One-Shot Learning using Mixture of Variational AutoencodersProceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems10.5555/3237383.3238056(2016-2018)Online publication date: 9-Jul-2018
      • (2017)An Artificial Intelligence-Based Vehicular System SimulatorInternational Journal of Software Science and Computational Intelligence10.5555/3078216.30782209:1(55-68)Online publication date: 1-Jan-2017
      • (2016)Development of a car racing simulator game using artificial intelligence techniquesInternational Journal of Computer Games Technology10.1155/2015/8397212015(12-12)Online publication date: 1-Jan-2016
      • (2014)Readings in Artificial IntelligenceundefinedOnline publication date: 12-May-2014
      • (2003)HeuristicEncyclopedia of Computer Science10.5555/1074100.1074445(781-784)Online publication date: 1-Jan-2003
      • (2003)Knowledge-Based Search in Competitive DomainsIEEE Transactions on Knowledge and Data Engineering10.1109/TKDE.2003.119840215:3(734-743)Online publication date: 1-Mar-2003
      • (2002)The challenge of pokerArtificial Intelligence10.1016/S0004-3702(01)00130-8134:1-2(201-240)Online publication date: 24-Jan-2002
      • (2001)Learning to play strong pokerMachines that learn to play games10.5555/644391.644402(225-242)Online publication date: 1-Jan-2001
      • (1999)Generalization and Generalizability MeasuresIEEE Transactions on Knowledge and Data Engineering10.1109/69.75562611:1(175-186)Online publication date: 1-Jan-1999
      • (1988)Learning Dominance Relations in Combined Search ProblemsIEEE Transactions on Software Engineering10.1109/32.762614:8(1155-1175)Online publication date: 1-Aug-1988
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