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Note on winning positions on pushdown games with ω-regular conditions

Published: 31 March 2003 Publication History

Abstract

We consider infinite two-player games on pushdown graphs. For parity winning conditions, we show that the set of winning positions of each player is regular and we give an effective construction of an alternating automaton recognizing it. This provides a DEXPTIME procedure to decide whether a position is winning for a given player. Finally, using the same methods, we show, for any Ω-regular winning condition, that the set of winning positions for a given player is regular and effective.

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Cited By

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  • (2021)Collapsible Pushdown Parity GamesACM Transactions on Computational Logic10.1145/345721422:3(1-51)Online publication date: 28-Jun-2021
  • (2019)Winning Strategies for Streaming Rewriting GamesFundamentals of Computation Theory10.1007/978-3-030-25027-0_4(49-63)Online publication date: 12-Aug-2019
  • (2016)Verifying pushdown multi-agent systems against strategy logicsProceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence10.5555/3060621.3060647(180-186)Online publication date: 9-Jul-2016
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Published In

cover image Information Processing Letters
Information Processing Letters  Volume 85, Issue 6
31 March 2003
50 pages

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Elsevier North-Holland, Inc.

United States

Publication History

Published: 31 March 2003

Author Tags

  1. Pushdown processes
  2. automata
  3. games
  4. infinite graphs

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View all
  • (2021)Collapsible Pushdown Parity GamesACM Transactions on Computational Logic10.1145/345721422:3(1-51)Online publication date: 28-Jun-2021
  • (2019)Winning Strategies for Streaming Rewriting GamesFundamentals of Computation Theory10.1007/978-3-030-25027-0_4(49-63)Online publication date: 12-Aug-2019
  • (2016)Verifying pushdown multi-agent systems against strategy logicsProceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence10.5555/3060621.3060647(180-186)Online publication date: 9-Jul-2016
  • (2016)Global model checking on pushdown multi-agent systemsProceedings of the Thirtieth AAAI Conference on Artificial Intelligence10.5555/3016100.3016243(2459-2465)Online publication date: 12-Feb-2016
  • (2011)Effcient CTL model-checking for pushdown systemsProceedings of the 22nd international conference on Concurrency theory10.5555/2040235.2040273(434-449)Online publication date: 6-Sep-2011
  • (2011)A saturation method for the modal μ-calculus over pushdown systemsInformation and Computation10.1016/j.ic.2010.12.004209:5(799-821)Online publication date: 1-May-2011
  • (2009)On Global Model Checking Trees Generated by Higher-Order Recursion SchemesProceedings of the 12th International Conference on Foundations of Software Science and Computational Structures - Volume 550410.5555/3266641.3266657(107-121)Online publication date: 22-Mar-2009
  • (2008)Positional Strategies for Higher-Order Pushdown Parity GamesProceedings of the 33rd international symposium on Mathematical Foundations of Computer Science10.1007/978-3-540-85238-4_17(217-228)Online publication date: 25-Aug-2008
  • (2007)Symbolic backwards-reachability analysis for higher-order pushdown systemsProceedings of the 10th international conference on Foundations of software science and computational structures10.5555/1760037.1760055(213-227)Online publication date: 24-Mar-2007
  • (2006)Games with winning conditions of high Borel complexityTheoretical Computer Science10.1016/j.tcs.2005.10.024350:2(345-372)Online publication date: 7-Feb-2006
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