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Avoiding virtual humans in a constrained environment: : Exploration of novel behavioural measures

Published: 01 February 2023 Publication History

Abstract

In computer animation, the creation of believable and engaging virtual characters has been a long-lasting endeavour. While researchers investigated several aspects of character design, not many studies focused on the qualities of biological human motion itself. We approached the perception of motion from the perspective of distinct movement patterns which can be observed on people with neurotic and emotionally stable personality traits. We designed an experiment in virtual reality, using a photo-realistic metro scenario, where we studied the avoidance behaviour of participants when encountering these two types of virtual characters in a constrained environment. We also make a contribution by successfully implementing two behavioural measures in particular: a choice task, and a novel ‘turning point’ metric, which calculates the point in the trajectory when people turned to avoid the character. Our results indicate that users’ behaviour is affected by character’s motion and we propose the use of these behavioural measures to investigate other aspects of character motion in future research.

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Cited By

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  • (2024)Entropy and Speed: Effects of Obstacle Motion Properties on Avoidance Behavior in Virtual EnvironmentACM Symposium on Applied Perception 202410.1145/3675231.3675236(1-13)Online publication date: 30-Aug-2024
  • (2024)Collision avoidance behaviours of young adult walkers: Influence of a virtual pedestrian's age-related appearance and gait profileACM Symposium on Applied Perception 202410.1145/3675231.3675233(1-10)Online publication date: 30-Aug-2024
  • (2024)With or Without You: Effect of Contextual and Responsive Crowds on VR-based Crowd Motion CaptureIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337203830:5(2785-2795)Online publication date: 4-Mar-2024
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            Published In

            cover image Computers and Graphics
            Computers and Graphics  Volume 110, Issue C
            Feb 2023
            189 pages

            Publisher

            Pergamon Press, Inc.

            United States

            Publication History

            Published: 01 February 2023

            Author Tags

            1. Perception
            2. VR
            3. Personality
            4. Virtual characters
            5. Trajectory analysis

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            Cited By

            View all
            • (2024)Entropy and Speed: Effects of Obstacle Motion Properties on Avoidance Behavior in Virtual EnvironmentACM Symposium on Applied Perception 202410.1145/3675231.3675236(1-13)Online publication date: 30-Aug-2024
            • (2024)Collision avoidance behaviours of young adult walkers: Influence of a virtual pedestrian's age-related appearance and gait profileACM Symposium on Applied Perception 202410.1145/3675231.3675233(1-10)Online publication date: 30-Aug-2024
            • (2024)With or Without You: Effect of Contextual and Responsive Crowds on VR-based Crowd Motion CaptureIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337203830:5(2785-2795)Online publication date: 4-Mar-2024
            • (2023)The Stare-in-the-Crowd Effect When Navigating a Crowd in Virtual RealityACM Symposium on Applied Perception 202310.1145/3605495.3605796(1-10)Online publication date: 5-Aug-2023
            • (2023)Impact of Socio-Demographic Attributes and Mutual Gaze of Virtual Humans on Users’ Visual Attention and Collision Avoidance in VRIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332951530:9(6146-6163)Online publication date: 2-Nov-2023
            • (2023)Editorial NoteComputers and Graphics10.1016/j.cag.2023.01.014110:C(A1-A3)Online publication date: 1-Feb-2023

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