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Segmenting online gamers by motivation

Published: 01 June 2011 Publication History

Abstract

Research highlights This study identifies two underlying motivational factors for playing online games: (1) the need for exploration, and (2) the need for aggression. From these two factors, online gamers are clustered into three segments: (1) the aggressive gamers, (2) the social gamers, and (3) the inactive gamers. Significant differences exist in consumer behaviors across different segments of online gamer. Online games are becoming one of the most profitable online entertainment businesses. Nevertheless, online game players may have diverse motivations for playing online games, which in turn influence their behaviors and preferences in playing online games. Through factor analysis for dimensionality reduction, this study identifies two underlying motivational factors: (1) the need for exploration, and (2) the need for aggression. From these two factors, this study clusters online gamers into three segments: (1) the aggressive gamers, (2) the social gamers, and (3) the inactive gamers. The aggressive gamers score highest on both factors. The social gamers score high on the first factor, but score lowest on the second factor. The inactive gamers score lowest on the first factor, and score in the middle on the second factor. Significant differences exist in consumer behaviors across different segments of online gamers. Theoretical supports for the two motivational factors are discussed, and managerial implications for online game service firms are provided.

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cover image Expert Systems with Applications: An International Journal
Expert Systems with Applications: An International Journal  Volume 38, Issue 6
June, 2011
1507 pages

Publisher

Pergamon Press, Inc.

United States

Publication History

Published: 01 June 2011

Author Tags

  1. Clustering
  2. Dimensionality reduction
  3. Factor analysis
  4. Motivation
  5. Online game

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