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Multiresolution Compression and Visualization of Global Topographic Data

Published: 01 March 2003 Publication History

Abstract

We present a multiresolution model for terrain surfaces which is able to handle large-scale global topographic data. It is based on a hierarchical decomposition of the sphere by a recursive bisection triangulation in geographic coordinates. Error indicators allow the representation of the data at various levels of detail and enable data compression by local omission of data values. The resulting adaptive hierarchical triangulation is stored using a bit code of the underlying binary tree and additionally, relative pointers which allow a selective tree traversal. This way, it is possible to work directly on the compressed data. We show that significant compression rates can be obtained already for small threshold values. In a visualization application, adaptive triangulations which consist of hundreds of thousands of shaded triangles are extracted and drawn at interactive rates.

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cover image Geoinformatica
Geoinformatica  Volume 7, Issue 1
March 2003
66 pages

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Kluwer Academic Publishers

United States

Publication History

Published: 01 March 2003

Author Tags

  1. multiscale digital terrain models
  2. recursive bisection triangulations
  3. space-filling curves

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  • (2022)Terrender: A Web-Based Multi-Resolution Terrain Rendering FrameworkProceedings of the 27th International Conference on 3D Web Technology10.1145/3564533.3564567(1-11)Online publication date: 2-Nov-2022
  • (2016)GPU-based real-time terrain renderingNeurocomputing10.1016/j.neucom.2014.08.108171:C(1-8)Online publication date: 1-Jan-2016
  • (2013)HFPaCGeoinformatica10.1007/s10707-012-0171-x17:1(207-233)Online publication date: 1-Jan-2013
  • (2011)Geometry compression method for terrain rendering with GPU-based error metricProceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry10.1145/2087756.2087823(387-390)Online publication date: 11-Dec-2011
  • (2010)On-the-fly decompression and rendering of multiresolution terrainProceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games10.1145/1730804.1730815(65-73)Online publication date: 19-Feb-2010
  • (2010)Memory-Efficient sierpinski-order traversals on dynamically adaptive, recursively structured triangular gridsProceedings of the 10th international conference on Applied Parallel and Scientific Computing - Volume 210.1007/978-3-642-28145-7_30(302-312)Online publication date: 6-Jun-2010
  • (2009)Lepp-bisection algorithms, applications and mathematical propertiesApplied Numerical Mathematics10.1016/j.apnum.2008.12.01159:9(2218-2235)Online publication date: 1-Sep-2009
  • (2008)Sparse terrain pyramidsProceedings of the 16th ACM SIGSPATIAL international conference on Advances in geographic information systems10.1145/1463434.1463454(1-10)Online publication date: 5-Nov-2008
  • (2006)A seamless visualizaton model of the global terrain based on the QTMProceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence10.1007/11941354_118(1136-1145)Online publication date: 29-Nov-2006
  • (2005)Real-Time Optimal Adaptation for Planetary Geometry and TextureIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2005.6511:4(355-368)Online publication date: 1-Jul-2005
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