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The Influence of Advergames on Players' Behaviour: An Experimental Study

Published: 01 May 2008 Publication History
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  • Abstract

    The advergames represent a new advertising concept that uses Internet technology to implement viral marketing campaigns. Despite the potential of this interactive advertising method, very few academic studies have been initiated to investigate the characteristics of advergames, and their influence on consumers' perceptions and behaviour. This paper attempts to develop a theoretical framework which explains the effect of advergames on players' perceptions and behaviour, and to verify its applicability, using an experimental approach. The research methodology applied combines experiment and surveys; the collected data being analysed and discussed from a quantitative point of view. The results indicate a clear relationship between the exposure to advergames and an increased consumption of the represented brands. The participants experiencing the state of flow are more inclined to increase the frequency of brand purchases, and to communicate with other people about advergames.

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    • (2017)The effect of user experience in online games on word of mouthComputers in Human Behavior10.1016/j.chb.2017.05.01575:C(329-338)Online publication date: 1-Oct-2017
    • (2012)Paximadaki, the gameProceeding of the 16th International Academic MindTrek Conference10.1145/2393132.2393195(287-290)Online publication date: 3-Oct-2012
    • (2012)53.090 virtual rusks = 510 real smiles using a fun exergame installation for advertising traditional food productsProceedings of the 9th international conference on Advances in Computer Entertainment10.1007/978-3-642-34292-9_15(214-229)Online publication date: 3-Nov-2012
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    Published In

    cover image Electronic Markets
    Electronic Markets  Volume 18, Issue 2
    May 2008
    102 pages
    ISSN:1019-6781
    EISSN:1422-8890
    Issue’s Table of Contents

    Publisher

    Routledge

    United States

    Publication History

    Published: 01 May 2008

    Author Tags

    1. AIDA
    2. advergames
    3. consumer perceptions and behaviour
    4. state of flow

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    View all
    • (2017)The effect of user experience in online games on word of mouthComputers in Human Behavior10.1016/j.chb.2017.05.01575:C(329-338)Online publication date: 1-Oct-2017
    • (2012)Paximadaki, the gameProceeding of the 16th International Academic MindTrek Conference10.1145/2393132.2393195(287-290)Online publication date: 3-Oct-2012
    • (2012)53.090 virtual rusks = 510 real smiles using a fun exergame installation for advertising traditional food productsProceedings of the 9th international conference on Advances in Computer Entertainment10.1007/978-3-642-34292-9_15(214-229)Online publication date: 3-Nov-2012
    • (2011)Player performance and in game advertising retentionProceedings of the 8th International Conference on Advances in Computer Entertainment Technology10.1145/2071423.2071492(1-5)Online publication date: 8-Nov-2011

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