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Iterative User-Interface Design

Published: 01 November 1993 Publication History

Abstract

A method for developing user interfaces by refining them iteratively over several versions is presented. Each iteration is subjected to user testing or other usability-evaluation methods designed to uncover usability problems. This method not only eliminates problems of this nature, but also allows designers to take advantage of any insights into user needs that emerge from the tests. The author describes four case studies where the median improvement in overall usability from the first to the last iteration was 165%, and the median improvement per iteration was 38%.

References

[1]
1. K.F. Bury, "The Iterative Development of Usable Computer Interfaces," Proc. IFIP Interact '84 Int'l Conf. Human-Computer Interaction, IFIP, Geneva, 1984, pp. 743-748.
[2]
2. W. Buxton and R. Sniderman, "Iteration in the Design of the Human-Computer Interface," Proc. 13th Ann. Meeting Human Factors Assoc. of Canada, 1980, pp. 72-81.
[3]
3. J.D. Gould and C.H. Lewis, "Designing for Usability: Key Principles and What Designers Think," Comm. ACM, Vol. 28, No. 3, Mar. 1985, pp. 300-311.
[4]
4. L. Tesler, "Enlisting User Help in Software Design," ACM SIGCHI Bull., Vol. 14, No. 3, Jan. 1983, pp. 5-9.
[5]
5. J. Nielsen, "The Usability Engineering Life Cycle," Computer, Vol. 25, No. 3, Mar. 1992, pp. 12-22.
[6]
6. J. Nielsen, Usability Engineering, Academic Press, San Diego, Calif., 1993.
[7]
7. C.-M. Karat, "Cost-Benefit Analysis of Iterative Usability Testing," Proc. IFIP Interact '90 Third Int'l Conf. Human-Computer Interaction, IFIP, Geneva, 1990, pp. 351-356.
[8]
8. M. Good et al., "User-Derived Impact Analysis as a Tool for Usability Engineering," Proc. ACM CHI'86 Conf. Human Factors in Computing Systems, ACM Press, New York, 1986, pp. 241- 246.
[9]
9. W.D. Gray et al., "GOMS Meets the Phone Company: Analytic Modeling Applied to Real-World Problems," Proc. IFIP Interact '90 Third Int'l Conf. Human-Computer Interaction, IFIP, Geneva, 1990, pp. 29-34.
[10]
10. J.M. Carroll and R.L. Campbell, "Softening up Hard Science: Reply to Newell and Card," Human-Computer Interaction , Vol. 2, No. 3, 1986, pp. 227-249.
[11]
11. J. Nielsen and J. Levy, "Subjective User Preferences versus Objective Interface Performance Measures," to be published in Comm. ACM.
[12]
12. D.E. Egan et al., "Formative Design-Evaluation of SuperBook," ACM Trans. Information Systems, Vol. 7, No. 1, Jan. 1989, pp. 30-57.

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  1. Iterative User-Interface Design
    Index terms have been assigned to the content through auto-classification.

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    Published In

    cover image Computer
    Computer  Volume 26, Issue 11
    November 1993
    80 pages

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    IEEE Computer Society Press

    Washington, DC, United States

    Publication History

    Published: 01 November 1993

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    • (2024)Priming through Persuasion: Towards Secure Password BehaviorProceedings of the ACM on Human-Computer Interaction10.1145/36373878:CSCW1(1-27)Online publication date: 26-Apr-2024
    • (2024)Connecting the Dots for Positive Change: Designing an Enabling Digital Platform for Social Innovation for a Depopulated Territory in PortugalDesign, User Experience, and Usability10.1007/978-3-031-61362-3_12(158-173)Online publication date: 29-Jun-2024
    • (2024)Annotating Virtual Tai Chi Instruction to Improve Learning Outcomes for Older AdultsDigital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management10.1007/978-3-031-61066-0_22(364-383)Online publication date: 29-Jun-2024
    • (2023)Iterative design of an accessible crypto wallet for blind usersProceedings of the Nineteenth USENIX Conference on Usable Privacy and Security10.5555/3632186.3632207(381-398)Online publication date: 7-Aug-2023
    • (2023)The Group Folding Effect: The Role of Collaborative Process Structuring and Social Interaction in Group WorkACM Transactions on Computer-Human Interaction10.1145/362278331:2(1-44)Online publication date: 4-Sep-2023
    • (2023)Human Expectations and Perceptions of Learning in Machine TeachingProceedings of the 31st ACM Conference on User Modeling, Adaptation and Personalization10.1145/3565472.3595612(13-24)Online publication date: 18-Jun-2023
    • (2022)LAGH: Towards Asymmetrical Collaborative Bodily Play between 1st and 2nd Person PerspectivesProceedings of the ACM on Human-Computer Interaction10.1145/35555486:CSCW2(1-26)Online publication date: 11-Nov-2022
    • (2022)Engaging Museum Visitors with Gamification of Body and Facial ExpressionsProceedings of the 30th ACM International Conference on Multimedia10.1145/3503161.3547744(7000-7002)Online publication date: 10-Oct-2022
    • (2022)Construction of an Instrument for the Quantitative Assessment of Experience in the Use of Conversational AgentsHCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction10.1007/978-3-031-17615-9_16(226-243)Online publication date: 26-Jun-2022
    • (2021)Social Robot Co-Design Canvases: A Participatory Design FrameworkACM Transactions on Human-Robot Interaction10.1145/347222511:1(1-39)Online publication date: 18-Oct-2021
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