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Alice: Rapid Prototyping for Virtual Reality

Published: 01 May 1995 Publication History
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  • Abstract

    Virtual reality has sparked many people's imaginations, but writing VR programs remains difficult. Besides the obvious problems of managing arcane I/O devices (trackers, gloves, and so on), the programs must allow the participant to operate effectively in the immersive environment. Virtual environments present a new medium for both the participant and the programmer/author. In the University of Virginia's User Interface Group, we believe the best way to accelerate development in a new medium such as VR is to provide tools that allow people without highly technical backgrounds to create programs for it. These novice authors must be able to quickly try different nuances of an idea. They must be able to easily ask “what if” questions. To support this goal, we are developing Alice, a rapid prototyping environment that can generate VR environments. The name “Alice” honors Lewis Carroll's heroine, who explored a rapidly changing, dynamic environment

    References

    [1]
    G. van Rossum, “Interactively Testing Remote Servers Using the Python Programming Language,” at ftp://ftp.cwi.nl or http://www.cwi.nl/∼guido/Python.html.
    [2]
    P. Strauss and R. Carey, “An Object-Oriented 3D Graphics Toolkit,” Computer Graphics (Proc. Siggraph), Vol. 26, No. 2, July 1992, pp. 341-350. More information is available via the World Wide Web at http://www.sgi.com/Technology/Inventor.html.
    [3]
    C. Shaw, et al., “The Decoupled Simulation Model for Virtual Reality Systems,” Proc. ACM SIGCHI Human Factors in Computer Systems Conference, ACM Press, New York, 1992, pp. 321-328. More information is available via the World Wide Web at http://www.cs.ualberta.ca/∼graphics/MRToolkit.html.

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      Published In

      cover image IEEE Computer Graphics and Applications
      IEEE Computer Graphics and Applications  Volume 15, Issue 3
      May 1995
      88 pages

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      IEEE Computer Society Press

      Washington, DC, United States

      Publication History

      Published: 01 May 1995

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      • (2023)Teddy: A Sketching Interface for 3D Freeform DesignSeminal Graphics Papers: Pushing the Boundaries, Volume 210.1145/3596711.3596722(85-92)Online publication date: 1-Aug-2023
      • (2023)PoseVEC: Authoring Adaptive Pose-aware Effects using Visual Programming and DemonstrationsProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606788(1-15)Online publication date: 29-Oct-2023
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