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Human-Computer Interaction Experiments Immersive Virtual Reality Applications for the Mining Industry

Published: 20 April 2010 Publication History

Abstract

The present work concerns immersive virtual reality (IVR) experiments carried out for prospective applications in the mining industry. Demonstrated technologies are also suitable for use in generic training and e-learning fields. Visualisation is handled by the Unity3D 2.5 multiplatform game development tool, which communicates over .Net socket servers with data feeds from a 5DT Data Glove Ultra that measures finger flexures, and an iPhone based touchpad device. The iPhone also provides orientation data pertaining to acceleration and rotational attributes, such as, pitch, roll and yaw. The user is placed at the focal point of a 4-m dome and experiences the immersive virtual reality environment display. Navigation and object manipulation by the user is made possible through the combination of hardwired buttons, in-world selection techniques and gesture recognition. The techniques are directly applicable to the monitoring of mining environments, in which mining equipment is surrounded by various sensor networks.

Cited By

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  • (2018)Future-mine VR as narrative decision making toolProceedings of the 24th ACM Symposium on Virtual Reality Software and Technology10.1145/3281505.3281581(1-2)Online publication date: 28-Nov-2018
  • (2012)Empirical evaluation of mapping functions for navigation in virtual reality using phones with integrated sensorsProceedings of the 10th asia pacific conference on Computer human interaction10.1145/2350046.2350078(149-158)Online publication date: 28-Aug-2012
  • (2011)Phone-based motion control in VRCHI '11 Extended Abstracts on Human Factors in Computing Systems10.1145/1979742.1979801(1519-1524)Online publication date: 7-May-2011
  1. Human-Computer Interaction Experiments Immersive Virtual Reality Applications for the Mining Industry

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      cover image Guide Proceedings
      AINA '10: Proceedings of the 2010 24th IEEE International Conference on Advanced Information Networking and Applications
      April 2010
      1335 pages
      ISBN:9780769540184

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      IEEE Computer Society

      United States

      Publication History

      Published: 20 April 2010

      Author Tags

      1. Data Communication
      2. Data Glove
      3. Dome
      4. Immersive Virtual Reality
      5. Sensor Networks
      6. Teleoperation
      7. iPhone

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      Cited By

      View all
      • (2018)Future-mine VR as narrative decision making toolProceedings of the 24th ACM Symposium on Virtual Reality Software and Technology10.1145/3281505.3281581(1-2)Online publication date: 28-Nov-2018
      • (2012)Empirical evaluation of mapping functions for navigation in virtual reality using phones with integrated sensorsProceedings of the 10th asia pacific conference on Computer human interaction10.1145/2350046.2350078(149-158)Online publication date: 28-Aug-2012
      • (2011)Phone-based motion control in VRCHI '11 Extended Abstracts on Human Factors in Computing Systems10.1145/1979742.1979801(1519-1524)Online publication date: 7-May-2011

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