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10.1109/CSE.2009.465guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
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The Formation of Task-Oriented Groups: Exploring Combat Activities in Online Games

Published: 29 August 2009 Publication History

Abstract

Advanced communication technologies enable strangers to work together on the same tasks or projects in virtual environments. Understanding the formation of task-oriented groups is an important first step to study the dynamics of team collaboration. In this paper, we investigated group combat activities in Sony’s EverQuest II game to identify the role of player and group attributes on group formation. We found that group formation is highly influenced by players’ common interests on challenging tasks. Players with less combat experience are more likely to participate in group events for difficult tasks and team performance is positively correlated to group size.

Cited By

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  • (2023)Social gamingComputers in Human Behavior10.1016/j.chb.2023.107851147:COnline publication date: 1-Oct-2023
  • (2020)Using communication networks to predict team performance in massively multiplayer online gamesProceedings of the 12th IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining10.1109/ASONAM49781.2020.9381481(353-360)Online publication date: 7-Dec-2020
  • (2017)What Makes a Strong Team?Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing10.1145/2998181.2998185(2316-2329)Online publication date: 25-Feb-2017
  • Show More Cited By

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Published In

cover image Guide Proceedings
CSE '09: Proceedings of the 2009 International Conference on Computational Science and Engineering - Volume 04
August 2009
1217 pages
ISBN:9780769538235

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IEEE Computer Society

United States

Publication History

Published: 29 August 2009

Author Tags

  1. activity focus theory
  2. bipartite network
  3. group formation
  4. massively multiplayer online game

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Cited By

View all
  • (2023)Social gamingComputers in Human Behavior10.1016/j.chb.2023.107851147:COnline publication date: 1-Oct-2023
  • (2020)Using communication networks to predict team performance in massively multiplayer online gamesProceedings of the 12th IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining10.1109/ASONAM49781.2020.9381481(353-360)Online publication date: 7-Dec-2020
  • (2017)What Makes a Strong Team?Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing10.1145/2998181.2998185(2316-2329)Online publication date: 25-Feb-2017
  • (2016)Uses of Multiple Characters in Online Games and Their Implications for Social Network MethodsProceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing10.1145/2818048.2819980(648-663)Online publication date: 27-Feb-2016
  • (2014)The zen of multidisciplinary team recommendationJournal of the Association for Information Science and Technology10.1002/asi.2313965:12(2518-2533)Online publication date: 1-Dec-2014
  • (2013)Let's get togetherProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2470654.2466266(2009-2018)Online publication date: 27-Apr-2013
  • (2011)Guild play in MMOGsProceedings of the Third international conference on Social informatics10.5555/2050728.2050753(145-152)Online publication date: 6-Oct-2011

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