Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1109/CSE.2014.326guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
Article

Realtime Illustrative Rendering of Large Scale Skinned Meshes

Published: 19 December 2014 Publication History

Abstract

Line drawing can express meaningful information by ignoring less important or distracting details, and thus becomes a popular shape depiction technique. However, existing methods mainly focused on static data. Although we can apply these methods to animated data frame by frame, it is still not applicable for large scale model due to the high computational cost. In this paper, we present a real time line drawing method for skinned mesh. We exploit the surface normal coherency between neighbouring frames to accelerate the computation of surface normal which is the bottleneck of most line drawing methods. The experimental results show that our method is both efficient and effective.

Recommendations

Comments

Information & Contributors

Information

Published In

cover image Guide Proceedings
CSE '14: Proceedings of the 2014 IEEE 17th International Conference on Computational Science and Engineering
December 2014
1991 pages
ISBN:9781479979813

Publisher

IEEE Computer Society

United States

Publication History

Published: 19 December 2014

Author Tags

  1. Line drawing
  2. Skinned mesh
  3. normal updating

Qualifiers

  • Article

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • 0
    Total Citations
  • 0
    Total Downloads
  • Downloads (Last 12 months)0
  • Downloads (Last 6 weeks)0
Reflects downloads up to 16 Jan 2025

Other Metrics

Citations

View Options

View options

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media