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10.1109/ICDCS.Workshops.2008.80guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
Article

Scalable AOI-Cast for Peer-to-Peer Networked Virtual Environments

Published: 17 June 2008 Publication History

Abstract

Networked virtual environments (NVEs) are computer-generated virtual worlds where users interact by exchanging messages via network connections. Each NVE user often pays attention to only a limited visibility sphere called area of interest (AOI) where interactions occur. The dissemination of messages to other users within the AOI (i.e., the AOI neighbors) thus is a fundamental NVE operation referred to as AOI-cast. Existing studies on NVE scalability have focused on system scalability, or the ability for the system to handle a growing number of total users, by using multicast or peer-to-peer (P2P) architectures. However, another overlooked, yet important form of scalability relates to the handling of a growing number of users within the AOI (or AOI scalability). In this paper, we propose two AOI-cast schemes, called VoroCast and FiboCast, to improve the AOI scalability of P2P-based NVEs. VoroCast constructs a spanning tree across all AOI neighbors based on Voronoi diagrams, while FiboCast dynamically adjusts the messaging range by a Fibonacci sequence, so that AOI neighbors would receive updates at frequencies based on their hop counts from the message originator. Simulations show that the two schemes provide better AOI scalability than existing approaches.

Cited By

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  • (2013)Hierarchical interest management for distributed virtual environmentsProceedings of the 1st ACM SIGSIM Conference on Principles of Advanced Discrete Simulation10.1145/2486092.2486110(137-146)Online publication date: 19-May-2013
  • (2012)Network bandwidth evaluation of a hybrid peer-to-peer massively multiplayer frameworkProceedings of the International Conference on the Foundations of Digital Games10.1145/2282338.2282355(65-72)Online publication date: 29-May-2012
  • (2011)A scalable peer-to-peer-overlay for real-time massively multiplayer online gamesProceedings of the 4th International ICST Conference on Simulation Tools and Techniques10.5555/2151054.2151109(304-311)Online publication date: 21-Mar-2011
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  1. Scalable AOI-Cast for Peer-to-Peer Networked Virtual Environments

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    Published In

    cover image Guide Proceedings
    ICDCSW '08: Proceedings of the 2008 The 28th International Conference on Distributed Computing Systems Workshops
    June 2008
    606 pages
    ISBN:9780769531731

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    IEEE Computer Society

    United States

    Publication History

    Published: 17 June 2008

    Author Tags

    1. AOI-cast
    2. Voronoi
    3. networked virtual environments
    4. peer-to-peer
    5. scalability

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    • (2013)Hierarchical interest management for distributed virtual environmentsProceedings of the 1st ACM SIGSIM Conference on Principles of Advanced Discrete Simulation10.1145/2486092.2486110(137-146)Online publication date: 19-May-2013
    • (2012)Network bandwidth evaluation of a hybrid peer-to-peer massively multiplayer frameworkProceedings of the International Conference on the Foundations of Digital Games10.1145/2282338.2282355(65-72)Online publication date: 29-May-2012
    • (2011)A scalable peer-to-peer-overlay for real-time massively multiplayer online gamesProceedings of the 4th International ICST Conference on Simulation Tools and Techniques10.5555/2151054.2151109(304-311)Online publication date: 21-Mar-2011
    • (2011)Enforcing game rules in untrusted P2P-based MMVEsProceedings of the 4th International ICST Conference on Simulation Tools and Techniques10.5555/2151054.2151106(288-295)Online publication date: 21-Mar-2011
    • (2011)Self-organizing spatial publish subscribeProceedings of the 8th ACM international conference on Autonomic computing10.1145/1998582.1998613(171-172)Online publication date: 14-Jun-2011
    • (2009)AOI-cast strategies for P2P massively multiplayer online gamesProceedings of the 6th IEEE Conference on Consumer Communications and Networking Conference10.5555/1700527.1700843(1317-1321)Online publication date: 11-Jan-2009
    • (2009)Avatar mobility in user-created networked virtual worldsMultimedia Tools and Applications10.1007/s11042-009-0304-x45:1-3(163-190)Online publication date: 1-Oct-2009
    • (2009)Efficient triangulation for P2P networked virtual environmentsMultimedia Tools and Applications10.1007/s11042-009-0301-045:1-3(291-312)Online publication date: 1-Oct-2009
    • (2008)Efficient triangulation for P2P networked virtual environmentsProceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games10.1145/1517494.1517501(34-39)Online publication date: 21-Oct-2008
    • (2008)Selection strategies for peer-to-peer 3D streamingProceedings of the 18th International Workshop on Network and Operating Systems Support for Digital Audio and Video10.1145/1496046.1496050(15-20)Online publication date: 28-May-2008

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