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10.1109/ISM.2014.24guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
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Graphical Programming Environments for Educational Robots: Open Roberta - Yet Another One?

Published: 10 December 2014 Publication History

Abstract

In recent years, an increasing number of school children is beginning to learn about robotics in the classroom in order to stir their interest in STEM professions. Teachers rely on simple educational robots and intuitive programming environments and graphical programming environments have become a frequent starting point for young robotics new bies. However, currently available tools do often not sufficiently support teachers and students in the classroom. In this study, we evaluate programming environments for educational robots, our results point to the need of lowering the complexity of tools as well as of incorporating combinations of web and cloud technologies, embedded systems and communication concepts into these environments. The technical part of this work presents Open Roberta--an open source based addition to commercial educational robot environments that addresses these needs.

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  • (2024)PyodideU: Unlocking Python Entirely in a Browser for CS1Proceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630913(583-589)Online publication date: 7-Mar-2024
  • (2024)Block-based Programming for Two-Armed Robots: A Comparative StudyProceedings of the IEEE/ACM 46th International Conference on Software Engineering10.1145/3597503.3623329(1-12)Online publication date: 20-May-2024
  • (2024)A Case Study on Learning Visual Programming With TutoApp for Composition of Tutorials: An Approach for Learning by TeachingIEEE Transactions on Learning Technologies10.1109/TLT.2022.322612217(498-513)Online publication date: 1-Jan-2024
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cover image Guide Proceedings
ISM '14: Proceedings of the 2014 IEEE International Symposium on Multimedia
December 2014
403 pages
ISBN:9781479943111

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IEEE Computer Society

United States

Publication History

Published: 10 December 2014

Author Tags

  1. cloud computing
  2. e-learning
  3. education
  4. embedded systems
  5. graphical programming
  6. roberta
  7. robotic
  8. visual programming
  9. web 2.0
  10. web technology

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Cited By

View all
  • (2024)PyodideU: Unlocking Python Entirely in a Browser for CS1Proceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630913(583-589)Online publication date: 7-Mar-2024
  • (2024)Block-based Programming for Two-Armed Robots: A Comparative StudyProceedings of the IEEE/ACM 46th International Conference on Software Engineering10.1145/3597503.3623329(1-12)Online publication date: 20-May-2024
  • (2024)A Case Study on Learning Visual Programming With TutoApp for Composition of Tutorials: An Approach for Learning by TeachingIEEE Transactions on Learning Technologies10.1109/TLT.2022.322612217(498-513)Online publication date: 1-Jan-2024
  • (2023)LearnIoTVR: An End-to-End Virtual Reality Environment Providing Authentic Learning Experiences for Internet of ThingsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581396(1-17)Online publication date: 19-Apr-2023
  • (2022)Can guided decomposition help end-users write larger block-based programs? a mobile robot experimentProceedings of the ACM on Programming Languages10.1145/35632966:OOPSLA2(233-258)Online publication date: 31-Oct-2022
  • (2017)TRIK studioProceedings of the 20th Conference of Open Innovations Association FRUCT10.23919/FRUCT.2017.8071326(296-308)Online publication date: 10-Apr-2017
  • (2017)Extensible visual programming model for modular systems targeting novicesProceedings of the 31st British Computer Society Human Computer Interaction Conference10.14236/ewic/HCI2017.26(1-5)Online publication date: 3-Jul-2017
  • (2017)A Survey on Visual Programming Languages in Internet of ThingsScientific Programming10.1155/2017/12314302017Online publication date: 1-Jan-2017

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