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10.1109/ISWC.2007.4373786guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
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SWAN: System for Wearable Audio Navigation

Published: 11 October 2007 Publication History
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  • Abstract

    Wearable computers can certainly support audio-only presentation of information; a visual interface need not be present for effective user interaction. A System for Wearable Audio Navigation (SWAN) is being developed to serve as a navigation and orientation aid for persons temporarily or permanently visually impaired. SWAN is a wearable computer consisting of audio-only output and tactile input via a handheld interface. SWAN aids a user in safe pedestrian navigation and includes the ability for the user to author new GIS data relevant to their needs of wayfinding, obstacle avoidance, and situational awareness support. Emphasis is placed on representing pertinent data with non-speech sounds through a process of sonification. SWAN relies on a Geographic Information System (GIS) infrastructure for supporting geocoding and spatialization of data. Furthermore, SWAN utilizes novel tracking technology.

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    • (2023)LaserShoes: Low-Cost Ground Surface Detection Using Laser Speckle ImagingProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581344(1-20)Online publication date: 19-Apr-2023
    • (2023)ImageAssist: Tools for Enhancing Touchscreen-Based Image Exploration Systems for Blind and Low Vision UsersProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581302(1-17)Online publication date: 19-Apr-2023
    • (2022)Sounding Obstacles for Social Distance SonificationProceedings of the 17th International Audio Mostly Conference10.1145/3561212.3561239(187-194)Online publication date: 6-Sep-2022
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    cover image Guide Proceedings
    ISWC '07: Proceedings of the 2007 11th IEEE International Symposium on Wearable Computers
    October 2007
    114 pages
    ISBN:9781424414529

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    IEEE Computer Society

    United States

    Publication History

    Published: 11 October 2007

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    • (2023)LaserShoes: Low-Cost Ground Surface Detection Using Laser Speckle ImagingProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581344(1-20)Online publication date: 19-Apr-2023
    • (2023)ImageAssist: Tools for Enhancing Touchscreen-Based Image Exploration Systems for Blind and Low Vision UsersProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581302(1-17)Online publication date: 19-Apr-2023
    • (2022)Sounding Obstacles for Social Distance SonificationProceedings of the 17th International Audio Mostly Conference10.1145/3561212.3561239(187-194)Online publication date: 6-Sep-2022
    • (2022)Towards Sound-based Crowd Management: Investigating Sonification for Pedestrian SteeringProceedings of the 17th International Audio Mostly Conference10.1145/3561212.3561233(32-35)Online publication date: 6-Sep-2022
    • (2022)Sound-Guided 2-D Navigation: Effects of Information Concurrency and Coordinate SystemNordic Human-Computer Interaction Conference10.1145/3546155.3546688(1-11)Online publication date: 8-Oct-2022
    • (2022)Planning Your Journey in Audio: Design and Evaluation of Auditory Route OverviewsACM Transactions on Accessible Computing10.1145/353152915:4(1-48)Online publication date: 22-Oct-2022
    • (2022)VRBubble: Enhancing Peripheral Awareness of Avatars for People with Visual Impairments in Social Virtual RealityProceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3517428.3544821(1-17)Online publication date: 23-Oct-2022
    • (2022)Sonification of Emotion in Social Media: Affect and Accessibility in Facebook ReactionsProceedings of the ACM on Human-Computer Interaction10.1145/35129666:CSCW1(1-26)Online publication date: 7-Apr-2022
    • (2022)Combining Spatial and Non-Spatial Sonification for Sound Localization in Virtual Environment: a Subjective StudyExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519853(1-7)Online publication date: 27-Apr-2022
    • (2021)NavStick: Making Video Games Blind-Accessible via the Ability to Look AroundThe 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3472749.3474768(538-551)Online publication date: 10-Oct-2021
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