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research-article

Teaching Computer Science through Game Design

Published: 01 April 2004 Publication History

Abstract

Users who can't code a single line can use Game Maker to build games and learn object-oriented design.

Cited By

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  • (2024)Visions of a Discipline: Analyzing Introductory AI Courses on YouTubeProceedings of the 2024 ACM Conference on Fairness, Accountability, and Transparency10.1145/3630106.3659045(2400-2420)Online publication date: 3-Jun-2024
  • (2020)Adding interactive visual syntax to textual codeProceedings of the ACM on Programming Languages10.1145/34282904:OOPSLA(1-28)Online publication date: 13-Nov-2020
  • (2020)Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious GamesProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3410404.3414256(534-548)Online publication date: 2-Nov-2020
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  1. Teaching Computer Science through Game Design

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                cover image Computer
                Computer  Volume 37, Issue 4
                April 2004
                85 pages

                Publisher

                IEEE Computer Society Press

                Washington, DC, United States

                Publication History

                Published: 01 April 2004

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                Cited By

                View all
                • (2024)Visions of a Discipline: Analyzing Introductory AI Courses on YouTubeProceedings of the 2024 ACM Conference on Fairness, Accountability, and Transparency10.1145/3630106.3659045(2400-2420)Online publication date: 3-Jun-2024
                • (2020)Adding interactive visual syntax to textual codeProceedings of the ACM on Programming Languages10.1145/34282904:OOPSLA(1-28)Online publication date: 13-Nov-2020
                • (2020)Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious GamesProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3410404.3414256(534-548)Online publication date: 2-Nov-2020
                • (2020)The Association of High School Computer Science Content and Pedagogy with Students’ Success in College Computer ScienceACM Transactions on Computing Education10.1145/338199520:2(1-21)Online publication date: 24-Apr-2020
                • (2020)A Multi-level Analysis of the Relationship between Instructional Practices and Retention in Computer ScienceProceedings of the 51st ACM Technical Symposium on Computer Science Education10.1145/3328778.3366812(37-43)Online publication date: 26-Feb-2020
                • (2020)Exploring How Game Genre in Student-Designed Games Influences Computational Thinking DevelopmentProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376755(1-17)Online publication date: 21-Apr-2020
                • (2019)Introducing fundamental computer science concepts through game designJournal of Computing Sciences in Colleges10.5555/3344013.334402234:4(90-96)Online publication date: 1-Apr-2019
                • (2019)JavaStrikeProceedings of the 14th International Conference on the Foundations of Digital Games10.1145/3337722.3341828(1-5)Online publication date: 26-Aug-2019
                • (2017)Exploring emerging design patterns in student-made climate change gamesProceedings of the 12th International Conference on the Foundations of Digital Games10.1145/3102071.3116224(1-6)Online publication date: 14-Aug-2017
                • (2017)MazeStarProceedings of the 12th International Conference on the Foundations of Digital Games10.1145/3102071.3116221(1-6)Online publication date: 14-Aug-2017
                • Show More Cited By

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