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From Visual Simulation to Virtual Reality to Games

Published: 01 September 2005 Publication History

Abstract

Leveraging technology from the visual simulation and virtual reality communities, serious games provide a delivery system for organizational video game instruction and training.

References

[1]
N. Durlach and A. Mavor, eds. Virtual Reality: Scientific and Technological Challenges, Committee on Virtual Reality Research and Development, National Academy Press, 1995.
[2]
M. Zyda and J. Sheehan, eds. Modeling and Simulation: Linking Entertainment & Defense, National Academy Press, 1997; http://books.nap.edu/catalog/5830.html.
[3]
M. Zyda, et al., "From Viz-Sim to VR to Games: How We Built a Hit Game-Based Simulation," Organizational Simulation: From Modeling & Simulation to Games & Entertainment, W.B. Rouse and K.R. Boff, eds., Wiley Press, 2005, pp. 553-590.
[4]
MOVES Institute and the US Army, America's Army PC Game—Vision and Realization, 2004; http://gamepipe.isi.edu/~zyda/pubs/YerbaBuenaAA Booklet2004.pdf.
[5]
W. Gibson, Neuromancer, Ace Books, 1984.
[6]
M. Zyda and D. Bennett, "The Last Teacher," 2020 Visions, US Dept. of Commerce, 2002; http://gamepipe.isi.edu/~zyda/pubs/2020Visions.pdf.

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  • (2024)Press A or Wave: User Expectations for NPC Interactions and Nonverbal Behaviour in Virtual RealityProceedings of the ACM on Human-Computer Interaction10.1145/36770988:CHI PLAY(1-25)Online publication date: 14-Oct-2024
  • (2024)“Beat me if I can!” – A Case Study on Human Digital Twin-based Opponents in Rehabilitation GamingProceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments10.1145/3652037.3652063(277-284)Online publication date: 26-Jun-2024
  • (2024)Financial DreamScape: Puzzle Narrative Games for Financial EducationProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3663647(421-425)Online publication date: 7-Jun-2024
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Published In

cover image Computer
Computer  Volume 38, Issue 9
September 2005
90 pages

Publisher

IEEE Computer Society Press

Washington, DC, United States

Publication History

Published: 01 September 2005

Author Tags

  1. 3D graphics
  2. America"s Army project
  3. America’s Army project
  4. entertainment computing
  5. serious games
  6. video games
  7. virtual reality

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Cited By

View all
  • (2024)Press A or Wave: User Expectations for NPC Interactions and Nonverbal Behaviour in Virtual RealityProceedings of the ACM on Human-Computer Interaction10.1145/36770988:CHI PLAY(1-25)Online publication date: 14-Oct-2024
  • (2024)“Beat me if I can!” – A Case Study on Human Digital Twin-based Opponents in Rehabilitation GamingProceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments10.1145/3652037.3652063(277-284)Online publication date: 26-Jun-2024
  • (2024)Financial DreamScape: Puzzle Narrative Games for Financial EducationProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3663647(421-425)Online publication date: 7-Jun-2024
  • (2024)VR educational game in public awareness campaign preventing the spread of COVID-19 – a pilot studyProcedia Computer Science10.1016/j.procs.2023.10.196225:C(2057-2066)Online publication date: 4-Mar-2024
  • (2024)Can serious games measure your cognitive profile in adults? An innovative proposal to evaluate and stimulate cognitive skillsUniversal Access in the Information Society10.1007/s10209-022-00924-523:1(155-166)Online publication date: 1-Mar-2024
  • (2024)Affecting Audience Valence and Arousal in 360 Immersive Environments: How Powerful Neural Style Transfer Is?Virtual, Augmented and Mixed Reality10.1007/978-3-031-61041-7_15(224-243)Online publication date: 29-Jun-2024
  • (2024)An approach for serious game design and development based on iterative evaluationJournal of Software: Evolution and Process10.1002/smr.268036:10Online publication date: 10-Oct-2024
  • (2023)Career Choice With the Serious Game Like2beInternational Journal of Game-Based Learning10.4018/IJGBL.32778813:1(1-18)Online publication date: 7-Aug-2023
  • (2023)Towards a tool for identification of emotions and integration with serious game learningProceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems10.1145/3638067.3638122(1-10)Online publication date: 16-Oct-2023
  • (2023)Computational Thinking Development in children both neurotypical and with Intellectual Disabilities by the Game “Pensar e Vestir”Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems10.1145/3638067.3638113(1-10)Online publication date: 16-Oct-2023
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