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research-article

3D Social Virtual Worlds: Research Issues and Challenges

Published: 01 January 2008 Publication History

Abstract

Three-dimendionsal social virtual worlds such as Second Life reveal challenges worth exploring for both researchers and managers.

Cited By

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  • (2023)A Bibliometric Analysis of the Use of the Metaverse in Education Over Three DecadesInternational Journal of Information and Communication Technology Education10.4018/IJICTE.32210119:1(1-16)Online publication date: 26-Apr-2023
  • (2023)Metaverse Communications, Networking, Security, and Applications: Research Issues, State-of-the-Art, and Future DirectionsIEEE Communications Surveys & Tutorials10.1109/COMST.2023.334717226:2(1238-1278)Online publication date: 25-Dec-2023
  • (2023)A Survey on Metaverse: Fundamentals, Security, and PrivacyIEEE Communications Surveys & Tutorials10.1109/COMST.2022.320204725:1(319-352)Online publication date: 1-Jan-2023
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Published In

cover image IEEE Internet Computing
IEEE Internet Computing  Volume 12, Issue 1
January 2008
93 pages

Publisher

IEEE Educational Activities Department

United States

Publication History

Published: 01 January 2008

Author Tags

  1. SVWs
  2. Second Life
  3. social gaming
  4. virtual worlds

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Cited By

View all
  • (2023)A Bibliometric Analysis of the Use of the Metaverse in Education Over Three DecadesInternational Journal of Information and Communication Technology Education10.4018/IJICTE.32210119:1(1-16)Online publication date: 26-Apr-2023
  • (2023)Metaverse Communications, Networking, Security, and Applications: Research Issues, State-of-the-Art, and Future DirectionsIEEE Communications Surveys & Tutorials10.1109/COMST.2023.334717226:2(1238-1278)Online publication date: 25-Dec-2023
  • (2023)A Survey on Metaverse: Fundamentals, Security, and PrivacyIEEE Communications Surveys & Tutorials10.1109/COMST.2022.320204725:1(319-352)Online publication date: 1-Jan-2023
  • (2023)Tactile IoT and 5G & beyond schemes as key enabling technologies for the future metaverseTelecommunications Systems10.1007/s11235-023-01052-y84:3(363-385)Online publication date: 15-Sep-2023
  • (2020)An Explorative Study on the Virtual World: Investigating the Avatar Gender and Avatar Age Differences in their Social Interactions for Help-SeekingInformation Systems Frontiers10.1007/s10796-019-09904-222:4(911-925)Online publication date: 1-Aug-2020
  • (2017)Collaboration in Virtual WorldsJournal of Database Management10.4018/JDM.201710010428:4(60-78)Online publication date: 1-Oct-2017
  • (2017)Investigating the impacts of avatar gender, avatar age, and region theme on avatar physical activity in the virtual worldComputers in Human Behavior10.1016/j.chb.2016.11.05268:C(378-387)Online publication date: 1-Mar-2017
  • (2015)Qualitative analysis of user experience in a 3D virtual environmentProceedings of the 78th ASIS&T Annual Meeting: Information Science with Impact: Research in and for the Community10.5555/2857070.2857194(1-4)Online publication date: 6-Nov-2015
  • (2015)PlatysACM Transactions on Software Engineering and Methodology10.1145/272997624:3(1-32)Online publication date: 13-May-2015
  • (2015)Optimization Techniques for 3D Graphics Deployment on Mobile Devices3D Research10.1007/s13319-015-0040-06:1(1-27)Online publication date: 1-Mar-2015
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