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Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks

Published: 01 October 2008 Publication History
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  • Abstract

    M-learning--the combination of e-learning with mobile technologies--captures the very nature of e-learning by providing users with independence from the constraints of time and location.1 To exploit the potential of mobile technologies for learning, researchers must define new teaching and learning techniques.2 The Explore! m-learning system implements an excursion-game technique to help middle school students (ages 11 through 13) acquire historic knowledge while playing in an archaeological park

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    • (2022)MagicMuseum: Team-based Experiences in Interactive Smart Spaces for Cultural Heritage EducationProceedings of the 2022 International Conference on Advanced Visual Interfaces10.1145/3531073.3534488(1-3)Online publication date: 6-Jun-2022
    • (2021)Locate your soundscape: interacting with the acoustic environmentMultimedia Tools and Applications10.1007/s11042-021-10683-980:26-27(34791-34811)Online publication date: 1-Nov-2021
    • (2020)Situated Tangible Gamification of Heritage for Supporting Collaborative Learning of Young Museum VisitorsJournal on Computing and Cultural Heritage 10.1145/335042713:1(1-24)Online publication date: 5-Feb-2020
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    Published In

    cover image IEEE MultiMedia
    IEEE MultiMedia  Volume 15, Issue 4
    October 2008
    89 pages

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    IEEE Computer Society Press

    Washington, DC, United States

    Publication History

    Published: 01 October 2008

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    • (2022)MagicMuseum: Team-based Experiences in Interactive Smart Spaces for Cultural Heritage EducationProceedings of the 2022 International Conference on Advanced Visual Interfaces10.1145/3531073.3534488(1-3)Online publication date: 6-Jun-2022
    • (2021)Locate your soundscape: interacting with the acoustic environmentMultimedia Tools and Applications10.1007/s11042-021-10683-980:26-27(34791-34811)Online publication date: 1-Nov-2021
    • (2020)Situated Tangible Gamification of Heritage for Supporting Collaborative Learning of Young Museum VisitorsJournal on Computing and Cultural Heritage 10.1145/335042713:1(1-24)Online publication date: 5-Feb-2020
    • (2017)Interactive video search toolsMultimedia Tools and Applications10.1007/s11042-016-3661-276:4(5539-5571)Online publication date: 1-Feb-2017
    • (2016)Serious GamingProceedings of the 17th International Conference on Computer Systems and Technologies 201610.1145/2983468.2983519(245-252)Online publication date: 23-Jun-2016
    • (2015)INSERTProceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction10.1145/2838739.2838786(343-351)Online publication date: 7-Dec-2015
    • (2015)A classification of eLearning tools based on the applied multimediaMultimedia Tools and Applications10.1007/s11042-013-1802-474:11(3843-3880)Online publication date: 1-Jun-2015
    • (2014)Enhancing community awareness of and participation in local heritage with a mobile applicationProceedings of the 17th ACM conference on Computer supported cooperative work & social computing10.1145/2531602.2531640(1144-1155)Online publication date: 15-Feb-2014
    • (2014)To be or not to be in situ outdoors, and other implications for design and implementation, in geolocated mobile learningPervasive and Mobile Computing10.1016/j.pmcj.2013.09.00114:C(17-30)Online publication date: 1-Oct-2014
    • (2013)MuseUsJournal on Computing and Cultural Heritage 10.1145/2460376.24603796:2(1-19)Online publication date: 24-May-2013
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