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Performing Efficient NURBS Modeling Operations on the GPU

Published: 01 July 2009 Publication History
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  • Abstract

    We present algorithms for evaluating and performing modeling operations on NURBS surfaces using the programmable fragment processor on the Graphics Processing Unit (GPU). We extend our GPU-based NURBS evaluator that evaluates NURBS surfaces to compute exact normals for either standard or rational B-spline surfaces for use in rendering and geometric modeling. We build on these calculations in our new GPU algorithms to perform standard modeling operations such as inverse evaluations, ray intersections, and surface-surface intersections on the GPU. Our modeling algorithms run in real time, enabling the user to sketch on the actual surface to create new features. In addition, the designer can edit the surface by interactively trimming it without the need for retessellation. Our GPU-accelerated algorithm to perform surface-surface intersection operations with NURBS surfaces can output intersection curves in the model space as well as in the parametric spaces of both the intersecting surfaces at interactive rates. We also extend our surface-surface intersection algorithm to evaluate self-intersections in NURBS surfaces.

    Cited By

    View all
    • (2023)Topology driven approximation to rational surface-surface intersection via interval algebraic topology analysisACM Transactions on Graphics10.1145/359245242:4(1-16)Online publication date: 26-Jul-2023
    • (2021)Differentiable spline approximationsProceedings of the 35th International Conference on Neural Information Processing Systems10.5555/3540261.3541811(20270-20282)Online publication date: 6-Dec-2021
    • (2020)Interactive Tactile Perception for Classification of Novel Object Instances2020 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)10.1109/IROS45743.2020.9341795(9861-9868)Online publication date: 24-Oct-2020
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      Published In

      cover image IEEE Transactions on Visualization and Computer Graphics
      IEEE Transactions on Visualization and Computer Graphics  Volume 15, Issue 4
      July 2009
      174 pages

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      IEEE Educational Activities Department

      United States

      Publication History

      Published: 01 July 2009

      Author Tags

      1. GPU
      2. NURBS
      3. SSI
      4. interactive trimming
      5. intersection curves
      6. inverse evaluation
      7. prefix sum.
      8. self-intersection
      9. sketching

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      Cited By

      View all
      • (2023)Topology driven approximation to rational surface-surface intersection via interval algebraic topology analysisACM Transactions on Graphics10.1145/359245242:4(1-16)Online publication date: 26-Jul-2023
      • (2021)Differentiable spline approximationsProceedings of the 35th International Conference on Neural Information Processing Systems10.5555/3540261.3541811(20270-20282)Online publication date: 6-Dec-2021
      • (2020)Interactive Tactile Perception for Classification of Novel Object Instances2020 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)10.1109/IROS45743.2020.9341795(9861-9868)Online publication date: 24-Oct-2020
      • (2019)Injectivity of NURBS curvesJournal of Computational and Applied Mathematics10.1016/j.cam.2016.01.046302:C(129-138)Online publication date: 3-Jan-2019
      • (2010)Accurate moment computation using the GPUProceedings of the 14th ACM Symposium on Solid and Physical Modeling10.1145/1839778.1839790(81-90)Online publication date: 1-Sep-2010
      • (2009)Accelerating geometric queries using the GPU2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling10.1145/1629255.1629281(199-210)Online publication date: 5-Oct-2009

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