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Interactive Rendering of Acquired Materials on Dynamic Geometry Using Frequency Analysis

Published: 01 May 2013 Publication History

Abstract

Shading acquired materials with high-frequency illumination is computationally expensive. Estimating the shading integral requires multiple samples of the incident illumination. The number of samples required may vary across the image, and the image itself may have high- and low-frequency variations, depending on a combination of several factors. Adaptively distributing computational budget across the pixels for shading is a challenging problem. In this paper, we depict complex materials such as acquired reflectances, interactively, without any precomputation based on geometry. In each frame, we first estimate the frequencies in the local light field arriving at each pixel, as well as the variance of the shading integrand. Our frequency analysis accounts for combinations of a variety of factors: the reflectance of the object projecting to the pixel, the nature of the illumination, the local geometry and the camera position relative to the geometry and lighting. We then exploit this frequency information (bandwidth and variance) to adaptively sample for reconstruction and integration. For example, fewer pixels per unit area are shaded for pixels projecting onto diffuse objects, and fewer samples are used for integrating illumination incident on specular objects.

Cited By

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  • (2022)Efficient Differentiation of Pixel Reconstruction Filters for Path-Space Differentiable RenderingACM Transactions on Graphics10.1145/3550454.355550041:6(1-16)Online publication date: 30-Nov-2022
  • (2016)Fourier analysis of numerical integration in Monte Carlo renderingACM SIGGRAPH 2016 Courses10.1145/2897826.2927356(1-40)Online publication date: 24-Jul-2016
  • (2015)Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo RenderingComputer Graphics Forum10.5555/2816723.281678134:2(667-681)Online publication date: 1-May-2015

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        cover image IEEE Transactions on Visualization and Computer Graphics
        IEEE Transactions on Visualization and Computer Graphics  Volume 19, Issue 5
        May 2013
        176 pages

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        IEEE Educational Activities Department

        United States

        Publication History

        Published: 01 May 2013

        Author Tags

        1. Bandwidth
        2. Computer graphics
        3. Convolution
        4. Fourier analysis
        5. Geometry
        6. Light sources
        7. Lighting
        8. Materials
        9. Rendering (computer graphics)
        10. illumination simulation
        11. measured reflectance
        12. rendering

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        Cited By

        View all
        • (2022)Efficient Differentiation of Pixel Reconstruction Filters for Path-Space Differentiable RenderingACM Transactions on Graphics10.1145/3550454.355550041:6(1-16)Online publication date: 30-Nov-2022
        • (2016)Fourier analysis of numerical integration in Monte Carlo renderingACM SIGGRAPH 2016 Courses10.1145/2897826.2927356(1-40)Online publication date: 24-Jul-2016
        • (2015)Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo RenderingComputer Graphics Forum10.5555/2816723.281678134:2(667-681)Online publication date: 1-May-2015

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