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Media synchronization between voice and movement of avatars in networked virtual environments

Published: 02 September 2004 Publication History

Abstract

This paper studies media synchronization control between voice and movement of avatars constructed by computer graphics (CG) in networked virtual environments. For the control, we adopt the virtual-time rendering (VTR) media synchronization algorithm, which the authors previously proposed. In the VTR algorithm, we choose the voice as the master stream and the movement of an avatar as the slave stream. By carrying out an experiment in which we interactively move both arms of the avatar synchronously with the voice, we assess the media synchronization quality and demonstrate the effectiveness of the media synchronization control.

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Cited By

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  • (2018)Multimedia group and inter-stream synchronization techniquesInformation Systems10.1016/j.is.2008.05.00134:1(108-131)Online publication date: 30-Dec-2018
  • (2014)Frame Rate Exclusive Sync Management of Live Video Streams in Collaborative Mobile Production EnvironmentProceedings of Workshop on Mobile Video Delivery10.1145/2594449.2579466(1-6)Online publication date: 19-Mar-2014
  • (2014)Frame Rate Exclusive Sync Management of Live Video Streams in Collaborative Mobile Production EnvironmentProceedings of Workshop on Mobile Video Delivery10.1145/2579465.2579466(1-6)Online publication date: 19-Mar-2014
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cover image ACM Other conferences
ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
September 2004
368 pages
ISBN:1581138822
DOI:10.1145/1067343
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

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Published: 02 September 2004

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Cited By

View all
  • (2018)Multimedia group and inter-stream synchronization techniquesInformation Systems10.1016/j.is.2008.05.00134:1(108-131)Online publication date: 30-Dec-2018
  • (2014)Frame Rate Exclusive Sync Management of Live Video Streams in Collaborative Mobile Production EnvironmentProceedings of Workshop on Mobile Video Delivery10.1145/2594449.2579466(1-6)Online publication date: 19-Mar-2014
  • (2014)Frame Rate Exclusive Sync Management of Live Video Streams in Collaborative Mobile Production EnvironmentProceedings of Workshop on Mobile Video Delivery10.1145/2579465.2579466(1-6)Online publication date: 19-Mar-2014
  • (2011)A petri nets based model for multipoint synchronization in audio conferencing2011 Third International Conference on Communication Systems and Networks (COMSNETS 2011)10.1109/COMSNETS.2011.5716511(1-8)Online publication date: Jan-2011
  • (2006)Subjective assessment of fairness among users in multipoint communicationsProceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology10.1145/1178823.1178905(69-es)Online publication date: 14-Jun-2006
  • (2005)Surveys of exhibition planners and visitors about a distributed haptic museumProceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology10.1145/1178477.1178518(246-249)Online publication date: 15-Jun-2005
  • (2004)Adaptive display control of exhibits in a distributed haptic museumProceedings. Second International Conference on Creating, Connecting and Collaborating through Computing10.1109/HAVE.2004.1391875(19-23)Online publication date: 2004

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