Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/1089786.1089799acmconferencesArticle/Chapter ViewAbstractPublication PagesicerConference Proceedingsconference-collections
Article

What does it take to learn 'programming thinking'?

Published: 01 October 2005 Publication History

Abstract

What is 'programming thinking'? In a study, first year students were interviewed on their understanding of what learning to program means. Many students talked about learning to program in terms of learning a special way to think, different from other subjects studied. Many of these students had problems in describing what this special way to think included. The analysis of the interviews revealed some features of this thinking, as expressed by the students. In this paper we discuss and analyse 'programming thinking' using phenomenography as our research approach [7]. Our results are coherent with Hazzan's research on the learning theory 'process-object duality' [4], but points to problems in learning of object-oriented programming not indicated in 'process-object duality'. In comparing the results form our own study with this learning theory, we discuss what this might mean in learning object-oriented programming.

References

[1]
A. Berglund. Learning computer systems in a disributed project course. The what, why, how and where. PhD thesis, Uppsala University, Department of Information Technology, 2005.
[2]
S. A. Booth. Learning to Program. A phenomenographic perspective. Number 89 in Göteborg Studies in Educational Science. Acta Universitatis Gothoburgensis, Göteborg, Sweden, 1992.
[3]
C. Bruce, C. McMahon, L. Buckingham, J. Hynd, M. Roggenkamp, and I. Stoodly. Ways of experiencing the act of learning to program: A phenomenographic study of introductory programming students at university. Journal of Information Technology Education, 3:143--160, 2004.
[4]
O. Hazzan. How students attempt to reduce abstraction in the learning of computer science. Computer Science Education, 13(2):95--122, 2003.
[5]
M. Kölling. The problem of teaching object-oriented programming, part i: Languages. JOURNAL OF OBJECT-ORIENTED PROGRAMMING, January 1999.
[6]
S. Kvale. InterViews: An introduction to qualitative research interviewing. Sage, 1996.
[7]
F. Marton and S. Booth. Learning and Awareness. Lawrence Erlbaum Ass., Mahwah, NJ, 1997.
[8]
E. Roberts. The dream of a common language: The search for simplicity and stability in computer science education. In Proceedings of the thirty-fifth SIGCSE technical symposium on Computer science education, 2004.
[9]
A. Sfard. On the dual nature of mathematical conceptions: Reflections on processes and objects as different sides of the same coin. Educational Studies in Mathematics, 22:1--36, 1991.

Cited By

View all
  • (2024)Structured Chain-of-Thought Prompting for Code GenerationACM Transactions on Software Engineering and Methodology10.1145/369063534:2(1-23)Online publication date: 29-Aug-2024
  • (2024)Programming education and learner motivation in the age of generative AI: student and educator perspectivesInformation and Learning Sciences10.1108/ILS-10-2023-0163Online publication date: 10-Jul-2024
  • (2023)DEVELOPMENT OF ALGORITHMIC AND PROGRAMMING THINKING AT PRIMARY SCHOOL IN STATE EDUCATIONAL PROGRAMSTrends in Education10.5507/tvv.2023.00115:1(26-36)Online publication date: 31-Jan-2023
  • Show More Cited By

Recommendations

Reviews

Ann E. Fleury

One student said, "It is the understanding of how the programming language is built" (page 137). Another student said, "You have a problem that you solve in different ways, and then you perhaps find the best way" (page 139). These are two very different student understandings of "programming thinking," as expressed by college students in an introductory programming course. This thought-provoking paper uses the empirical, qualitative research approach of phenomenography as a lens through which to view students' perspectives on, and conceptions of, computer programming. As required by phenomenography, the students interviewed were chosen to maximize the variation in previous knowledge, experience, and education. In the interview transcriptions, the researchers found five qualitatively different ways that students understood what is involved in learning to program. The researchers discuss these student understandings in light of previous research. They also use them to provide hints for educators. Programming instructors should read this paper to get a glimpse into the minds of their students. Educational researchers interested in computer science education should also read this paper, for its clear summary of phenomenography, and for its relevant references. Online Computing Reviews Service

Access critical reviews of Computing literature here

Become a reviewer for Computing Reviews.

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
ICER '05: Proceedings of the first international workshop on Computing education research
October 2005
182 pages
ISBN:1595930434
DOI:10.1145/1089786
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 October 2005

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. levels of abstraction
  2. phenomenography
  3. process-object duality

Qualifiers

  • Article

Conference

ICER05
Sponsor:

Acceptance Rates

Overall Acceptance Rate 189 of 803 submissions, 24%

Upcoming Conference

ICER 2025
ACM Conference on International Computing Education Research
August 3 - 6, 2025
Charlottesville , VA , USA

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)187
  • Downloads (Last 6 weeks)48
Reflects downloads up to 20 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Structured Chain-of-Thought Prompting for Code GenerationACM Transactions on Software Engineering and Methodology10.1145/369063534:2(1-23)Online publication date: 29-Aug-2024
  • (2024)Programming education and learner motivation in the age of generative AI: student and educator perspectivesInformation and Learning Sciences10.1108/ILS-10-2023-0163Online publication date: 10-Jul-2024
  • (2023)DEVELOPMENT OF ALGORITHMIC AND PROGRAMMING THINKING AT PRIMARY SCHOOL IN STATE EDUCATIONAL PROGRAMSTrends in Education10.5507/tvv.2023.00115:1(26-36)Online publication date: 31-Jan-2023
  • (2023)effects of students’ perception on self-efficacy in programming courses at the tertiary institutionUkrainian Journal of Educational Studies and Information Technology10.32919/uesit.2023.02.0211:2(85-98)Online publication date: 30-Jun-2023
  • (2023)The Different Types of Contributions to Knowledge (in CER): All Needed, But Not All RecognisedACM Transactions on Computing Education10.1145/348705323:1(1-36)Online publication date: 18-Jan-2023
  • (2023)Learning programming practice and programming theory in the computer laboratoryEuropean Journal of Engineering Education10.1080/03043797.2023.229495349:2(330-347)Online publication date: 26-Dec-2023
  • (2022)Análisis y revisión de softwares educativos para el aprendizaje de la programación en entornos lúdicosTecné, Episteme y Didaxis: TED10.17227/ted.num52-13159(117-136)Online publication date: 25-Jul-2022
  • (2022)Development and Use of Domain-specific Learning Theories, Models, and Instruments in Computing EducationACM Transactions on Computing Education10.1145/353022123:1(1-48)Online publication date: 29-Dec-2022
  • (2022)Students’ Conceptions of Programming in the Context of Game DesignDigital Transformation of Education and Learning - Past, Present and Future10.1007/978-3-030-97986-7_7(79-90)Online publication date: 13-Mar-2022
  • (2020)Learning to programProceedings of the 15th Workshop on Primary and Secondary Computing Education10.1145/3421590.3421597(1-9)Online publication date: 28-Oct-2020
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media