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Packetization interval of haptic media in networked virtual environments

Published: 10 October 2005 Publication History

Abstract

This paper deals with the packetization interval of haptic media in networked virtual environments. We here handle work in which a user moves an object by manipulating a haptic interface device. In previous studies, we packetize haptic media on capturing them. In this paper, we propose a scheme which lengthens the packetization interval and evaluate the efficiency of the work by experiment. Experimental results show that the packetization interval of several milliseconds produces higher efficiency of the work. We also examine the influences of the packetization interval and network latency on the efficiency of the work in the proposed scheme.

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Cited By

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  • (2017)Congestion Control for Network-Aware Telehaptic CommunicationACM Transactions on Multimedia Computing, Communications, and Applications10.1145/305282113:2(1-26)Online publication date: 21-Mar-2017
  • (2017)Teleoperation over a shared network: When does it work?2017 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)10.1109/HAVE.2017.8240354(1-6)Online publication date: Oct-2017
  • (2017)Transferring Wireless High Update Rate Supermedia Streams Over IoTNew Advances in the Internet of Things10.1007/978-3-319-58190-3_6(93-103)Online publication date: 24-Jun-2017
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cover image ACM Other conferences
NetGames '05: Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
October 2005
164 pages
ISBN:1595931562
DOI:10.1145/1103599
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 10 October 2005

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Author Tags

  1. Quality of Service (QoS)
  2. haptic media
  3. networked virtual environments
  4. packetization interval

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Cited By

View all
  • (2017)Congestion Control for Network-Aware Telehaptic CommunicationACM Transactions on Multimedia Computing, Communications, and Applications10.1145/305282113:2(1-26)Online publication date: 21-Mar-2017
  • (2017)Teleoperation over a shared network: When does it work?2017 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)10.1109/HAVE.2017.8240354(1-6)Online publication date: Oct-2017
  • (2017)Transferring Wireless High Update Rate Supermedia Streams Over IoTNew Advances in the Internet of Things10.1007/978-3-319-58190-3_6(93-103)Online publication date: 24-Jun-2017
  • (2016)Efficient algorithm for transferring a real-time HEVC stream with haptic data through the internetJournal of Real-Time Image Processing10.1007/s11554-015-0505-712:2(343-355)Online publication date: 1-Aug-2016
  • (2015)Network Adaptive Flow Control Algorithm for Haptic Data Over the Internet–NAFCAHGenetic and Evolutionary Computing10.1007/978-3-319-23207-2_10(93-102)Online publication date: 4-Sep-2015
  • (2012)On Distributed Multirate Control of Direct User-to-User Touch in Networked Haptic Systems with Passive Wave-Domain CommunicationsInternational Journal of Advanced Robotic Systems10.5772/503789:2Online publication date: 1-Jan-2012
  • (2011)Haptic Data Compression and CommunicationIEEE Signal Processing Magazine10.1109/MSP.2010.93875328:1(87-96)Online publication date: Jan-2011
  • (2011)Evaluation of force delays on the operation of haptic sense by analytic hierarchy process2011 4th International Conference on Human System Interactions, HSI 201110.1109/HSI.2011.5937389(342-345)Online publication date: May-2011
  • (2010)Challenges in the Deployment of Visuo-Haptic Virtual Environments on the InternetProceedings of the 2010 Second International Conference on Computer and Network Technology10.1109/ICCNT.2010.88(33-37)Online publication date: 23-Apr-2010
  • (2009)Priority-based haptic event filtering for transmission and error control in networked virtual environmentsMultimedia Systems10.1007/s00530-009-0170-415:6(355-367)Online publication date: 30-Oct-2009
  • Show More Cited By

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