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Erasing, digging and clipping in volumetric datasets with one or two hands

Published: 14 June 2006 Publication History
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  • Abstract

    Visualization of volumetric datasets is common in many fields and has been an active area of research in the past two decades. In spite of developments in volume visualization techniques, interacting with large datasets still demands research efforts due to perceptual and performance issues. The support of graphics hardware for texture-based visualization allows efficient implementation of rendering techniques that can be combined with interactive sculpting tools to enable interactive inspection of 3D datasets. In this paper we report the development of three 3D interactive tools, eraser, digger and clipper, which specify regions within the volume to be discarded from rendering. Sculpting is accomplished by running special fragment programs that discard fragments based on geometric predicates. The interaction techniques we proposed were implemented using the virtual hand metaphor. The tools were evaluated by comparing the use of a 3D mouse against a conventional wheel-mouse for guiding volume and tools manipulation. Two-handed input was tested with both types of mouse and the results obtained indicate a preference for a combination of 2D and 3D mouse.

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        cover image ACM Conferences
        VRCIA '06: Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
        June 2006
        410 pages
        ISBN:1595933247
        DOI:10.1145/1128923
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        Published: 14 June 2006

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        Author Tags

        1. 3D interaction
        2. interactive volume sculpting
        3. real-time volume rendering

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        • (2023)Clutch & GraspInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103117180:COnline publication date: 1-Dec-2023
        • (2013)Volume crackerProceedings of the 1st symposium on Spatial user interaction10.1145/2491367.2491368(61-68)Online publication date: 20-Jul-2013
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        • (2013)Poster: Volume Cracker: A bimanual 3D interaction technique for analysis of raw volumetric data2013 IEEE Symposium on 3D User Interfaces (3DUI)10.1109/3DUI.2013.6550221(147-148)Online publication date: Mar-2013
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