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SIDES: a cooperative tabletop computer game for social skills development

Published: 04 November 2006 Publication History

Abstract

This paper presents a design case study of SIDES: Shared Interfaces to Develop Effective Social Skills. SIDES is a tool designed to help adolescents with Asperger's Syndrome practice effective group work skills using a four-player cooperative computer game that runs on tabletop technology. We present the design process and evaluation of SIDES conducted over six months with a middle school social group therapy class. Our findings indicate that cooperative tabletop computer games are a motivating and supportive tool for facilitating effective group work among our target population and reveal several design lessons to inform the development of similar systems.

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cover image ACM Conferences
CSCW '06: Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
November 2006
548 pages
ISBN:1595932496
DOI:10.1145/1180875
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 04 November 2006

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Author Tags

  1. CSCW
  2. asperger's syndrome
  3. computer games
  4. social skills development
  5. tabletop groupware

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CSCW06
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CSCW06: Computer Supported Cooperative Work
November 4 - 8, 2006
Alberta, Banff, Canada

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Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

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Cited By

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  • (2024)Enhancing Pragmatic Language skills for Young children with Social communication difficulties (E-PLAYS-2) trial: study protocol for a cluster-randomised controlled trial evaluating a computerised intervention to promote communicative development and collaborative skills in young childrenBMC Psychology10.1186/s40359-024-01749-y12:1Online publication date: 13-May-2024
  • (2024)Should I use my imagination?' An attempt at co-designing a game editor within an app for alternative communication with children with autismProceedings of the XXIII Brazilian Symposium on Human Factors in Computing Systems10.1145/3702038.3702039(1-12)Online publication date: 7-Oct-2024
  • (2024)Incloodle-Classroom: Technology for Inclusive Joint Media Engagement in a Neurodiverse Kindergarten ClassroomACM Transactions on Computer-Human Interaction10.1145/367450631:3(1-45)Online publication date: 28-Jun-2024
  • (2024)Inclusion as a Process: Co-Designing an Inclusive Robotic Game with Neurodiverse ClassroomsProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675664(1-15)Online publication date: 27-Oct-2024
  • (2024)Engaging Children in Storytelling Through Tabletop Play: Exploring Construction of Story Ideas through Enactive Actions and VocalizationsProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655751(371-378)Online publication date: 17-Jun-2024
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  • (2024)Understanding Neurodiverse Social Play Between Autistic and Non-Autistic ChildrenProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642809(1-16)Online publication date: 11-May-2024
  • (2024)Electroencephalography Connectivity Assesses Cognitive Disorders of Autistic Children During Game-Based Social InteractionIEEE Transactions on Cognitive and Developmental Systems10.1109/TCDS.2023.3297609(1-1)Online publication date: 2024
  • (2024)Fostering Social Interaction Between Hearing Impaired and Hearing Children: The Validation of Design and Interaction Strategies Through a Peer Interaction GameGames for Health Journal10.1089/g4h.2023.0144Online publication date: 9-Aug-2024
  • (2024)The Effect of a Reminiscence Therapy-Based Hybrid Board Game on Anxiety and Loneliness Levels in Older Adults: An Experimental StudyGames for Health Journal10.1089/g4h.2023.006213:2(120-127)Online publication date: 1-Apr-2024
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