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Exploratory prototypes for video: interpreting PD for a complexly disabled participant

Published: 14 October 2006 Publication History
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  • Abstract

    Participatory Design (PD) seeks to involve the end users in all aspects of the design process. However, when working with participants with severe disabilities, communication problems can make it difficult to involve the user. In this paper we discuss an attempt to adapt PD approaches to design video tools for a man with severe physical and speech disabilities. To help us understand his requirements, we built simple exploratory prototypes that would allow him to explore the possibilities of video, and allow us to understand what his requirements are. We discuss how successfully we believe the use of these prototypes address the challenges of using a PD philosophy with James, the methodological challenges that we discovered working with James and discuss future methodological improvements.

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    Cited By

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    • (2023)In the hands of users with intellectual disabilities: co-designing tangible user interfaces for mental wellbeingPersonal and Ubiquitous Computing10.1007/s00779-023-01752-x27:6(2171-2191)Online publication date: 1-Dec-2023
    • (2022)Innovation through participatory design: Collaborative qualitative methods in the development of speech-language pathology technologyInternational Journal of Speech-Language Pathology10.1080/17549507.2022.205094324:5(527-532)Online publication date: 4-May-2022
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    1. Exploratory prototypes for video: interpreting PD for a complexly disabled participant

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      cover image ACM Other conferences
      NordiCHI '06: Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
      October 2006
      517 pages
      ISBN:1595933255
      DOI:10.1145/1182475
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      New York, NY, United States

      Publication History

      Published: 14 October 2006

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      Author Tags

      1. artistic expression
      2. disability
      3. exploratory prototyping
      4. participatory design

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      View all
      • (2023)EquiP: A Method to Co-Design for CooperationComputer Supported Cooperative Work (CSCW)10.1007/s10606-023-09463-w32:3(385-438)Online publication date: 21-Mar-2023
      • (2023)In the hands of users with intellectual disabilities: co-designing tangible user interfaces for mental wellbeingPersonal and Ubiquitous Computing10.1007/s00779-023-01752-x27:6(2171-2191)Online publication date: 1-Dec-2023
      • (2022)Innovation through participatory design: Collaborative qualitative methods in the development of speech-language pathology technologyInternational Journal of Speech-Language Pathology10.1080/17549507.2022.205094324:5(527-532)Online publication date: 4-May-2022
      • (2021)Toward a Competency-based Approach to Co-designing Technologies with People with Intellectual DisabilityACM Transactions on Accessible Computing10.1145/345035514:2(1-33)Online publication date: 21-Jul-2021
      • (2021)Including Adults with Severe Intellectual Disabilities in Co-Design through Active SupportProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445057(1-12)Online publication date: 6-May-2021
      • (2019)"TechShops" Engaging Young Adults with Intellectual Disability in Exploratory Design ResearchExtended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290607.3299056(1-8)Online publication date: 2-May-2019
      • (2018)Making as ExpressionProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173925(1-16)Online publication date: 21-Apr-2018
      • (2016)Creating wheelchair-controlled video gamesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2015.08.00994:C(64-73)Online publication date: 1-Oct-2016
      • (2015)A study on text entry methods based on eye gesturesJournal of Assistive Technologies10.1108/JAT-12-2013-00379:1(48-67)Online publication date: 16-Mar-2015
      • (2015)In pursuit of rigour and accountability in participatory designInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2014.09.00474:C(93-106)Online publication date: 1-Feb-2015

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