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Personal space in virtual reality

Published: 01 October 2006 Publication History
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  • Abstract

    Improving the sense of “presence” is a common goal of three-dimensional (3D) display technology for film, television, and virtual reality. However, there are instances in which 3D presentations may elicit unanticipated negative responses. For example, it is well established that violations of interpersonal space cause discomfort in real-world situations. Here we ask if people respond similarly when viewing life-sized stereoscopic images. Observers rated their level of comfort in response to animate and inanimate objects in live and virtual (stereoscopic projection) viewing conditions. Electrodermal activity was also recorded to monitor their physiological response to these stimuli. Observers exhibited significant negative reactions to violations of interpersonal space in stereoscopic 3D displays, which were equivalent to those experienced in the natural environment. These data have important implications for the creation of 3D media and the use of virtual reality systems.

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    Published In

    cover image ACM Transactions on Applied Perception
    ACM Transactions on Applied Perception  Volume 3, Issue 4
    October 2006
    120 pages
    ISSN:1544-3558
    EISSN:1544-3965
    DOI:10.1145/1190036
    Issue’s Table of Contents

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 01 October 2006
    Published in TAP Volume 3, Issue 4

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    Author Tags

    1. Stereoscopic projection
    2. and virtual reality
    3. personal space

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