Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/1198555.1198593acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
Article

Realistic human face rendering for "The Matrix Reloaded"

Published: 31 July 2005 Publication History

Abstract

The ultimate challenge in photorealistic computer graphics is rendering believable human faces. We are trained to study the human face since birth, so our brains are intimately familiar with every nuance and detail of what human skin is supposed look like. The challenge of rendering human skin is further complicated by some technical issues such as the fact that skin is a highly detailed surface with noticeable features in the order of ~100 microns and the fact that skin is translucent. On The Matrix Reloaded we had to create completely photorealistic renderings for most of the principal actors including Keanu Reeves, Lawrence Fishborne, and Hugo Weaving.

Cited By

View all
  • (2024)SplattingAvatar: Realistic Real-Time Human Avatars With Mesh-Embedded Gaussian Splatting2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52733.2024.00159(1606-1616)Online publication date: 16-Jun-2024
  • (2024)UltrAvatar: A Realistic Animatable 3D Avatar Diffusion Model with Authenticity Guided Textures2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52733.2024.00124(1238-1248)Online publication date: 16-Jun-2024
  • (2024)TECA: Text-Guided Generation and Editing of Compositional 3D Avatars2024 International Conference on 3D Vision (3DV)10.1109/3DV62453.2024.00151(1520-1530)Online publication date: 18-Mar-2024
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
SIGGRAPH '05: ACM SIGGRAPH 2005 Courses
July 2005
7157 pages
ISBN:9781450378338
DOI:10.1145/1198555
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 31 July 2005

Permissions

Request permissions for this article.

Check for updates

Qualifiers

  • Article

Acceptance Rates

Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)17
  • Downloads (Last 6 weeks)2
Reflects downloads up to 10 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2024)SplattingAvatar: Realistic Real-Time Human Avatars With Mesh-Embedded Gaussian Splatting2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52733.2024.00159(1606-1616)Online publication date: 16-Jun-2024
  • (2024)UltrAvatar: A Realistic Animatable 3D Avatar Diffusion Model with Authenticity Guided Textures2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52733.2024.00124(1238-1248)Online publication date: 16-Jun-2024
  • (2024)TECA: Text-Guided Generation and Editing of Compositional 3D Avatars2024 International Conference on 3D Vision (3DV)10.1109/3DV62453.2024.00151(1520-1530)Online publication date: 18-Mar-2024
  • (2023)Wav2Lip‐HR: Synthesising clear high‐resolution talking head in the wildComputer Animation and Virtual Worlds10.1002/cav.2226Online publication date: 15-Dec-2023
  • (2022) AvatarMe ++ : Facial Shape and BRDF Inference With Photorealistic Rendering-Aware GANs IEEE Transactions on Pattern Analysis and Machine Intelligence10.1109/TPAMI.2021.312559844:12(9269-9284)Online publication date: 1-Dec-2022
  • (2022)Transferring Facial Expressions to Digital Character2022 29th International Conference on Systems, Signals and Image Processing (IWSSIP)10.1109/IWSSIP55020.2022.9854433(1-4)Online publication date: 1-Jun-2022
  • (2022)Color Invariant Skin Segmentation2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)10.1109/CVPRW56347.2022.00328(2905-2914)Online publication date: Jun-2022
  • (2021)A new rendering algorithm based on multi-space for living soft tissueComputers and Graphics10.1016/j.cag.2021.06.00398:C(242-254)Online publication date: 1-Aug-2021
  • (2020)Advances in Monte Carlo renderingACM SIGGRAPH 2020 Courses10.1145/3388769.3407458(1-366)Online publication date: 17-Aug-2020
  • (2020)Real-time subsurface scattering with single pass variance-guided adaptive importance samplingProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/33845363:1(1-21)Online publication date: 4-May-2020
  • Show More Cited By

View Options

Get Access

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media