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Localized iterative design for language learning in underdeveloped regions: the PACE framework

Published: 29 April 2007 Publication History

Abstract

Poor literacy remains a decisive barrier to the economic empowerment of many people in the developing world. Of particular importance is literacy in a widely spoken "world language" such as English, which is typically a second language for these speakers. For complex reasons, schools are often not effective as vehicles for second language learning. In this paper we explore game-like language learning on cell phones. We argue that phones are an excellent technology platform in the typical ecologies of developing countries. We present the PACE framework that is intended to support the rapid, scalable development of language learning software localized for a particular community of learners. These learners are usually skeptical of formal education and of cultural biases they encounter in learning "remote" languages in particular. Localization of content is crucial to make the language relevant to them and to encourage them to adopt it.

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      cover image ACM Conferences
      CHI '07: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
      April 2007
      1654 pages
      ISBN:9781595935939
      DOI:10.1145/1240624
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 29 April 2007

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      Author Tags

      1. content development
      2. developing world
      3. digital divide
      4. language learning
      5. literacy
      6. localization
      7. third world

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      CHI07: CHI Conference on Human Factors in Computing Systems
      April 28 - May 3, 2007
      California, San Jose, USA

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      CHI '07 Paper Acceptance Rate 182 of 840 submissions, 22%;
      Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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      • (2022)Designing DevelopmentundefinedOnline publication date: 17-Mar-2022
      • (2020)The Design Patterns for Language Learning and the Assessment on Game-Based LearningInternational Journal of Information and Education Technology10.18178/ijiet.2020.10.2.134610:2(95-103)Online publication date: 2020
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